WIP CrashReporter, misc refactoring
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@@ -38,7 +38,7 @@ namespace Subsurface
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monsterTexture = TextureLoader.FromFile("Content/UI/titleMonster.png");
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titleTexture = TextureLoader.FromFile("Content/UI/titleText.png");
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renderTarget = new RenderTarget2D(graphics, Game1.GraphicsWidth, Game1.GraphicsHeight);
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renderTarget = new RenderTarget2D(graphics, GameMain.GraphicsWidth, GameMain.GraphicsHeight);
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}
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@@ -53,15 +53,15 @@ namespace Subsurface
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graphics.SetRenderTarget(renderTarget);
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//Debug.WriteLine(stopwatch.Elapsed.TotalMilliseconds);
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Scale = Game1.GraphicsHeight/1500.0f;
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Scale = GameMain.GraphicsHeight/1500.0f;
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state += deltaTime;
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if (loadState>-1)
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{
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CenterPosition = new Vector2(Game1.GraphicsWidth*0.3f, Game1.GraphicsHeight/2.0f);
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CenterPosition = new Vector2(GameMain.GraphicsWidth*0.3f, GameMain.GraphicsHeight/2.0f);
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TitlePosition = CenterPosition + new Vector2(-0.0f + (float)Math.Sqrt(state) * 220.0f, 0.0f) * Scale;
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TitlePosition.X = Math.Min(TitlePosition.X, (float)Game1.GraphicsWidth / 2.0f);
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TitlePosition.X = Math.Min(TitlePosition.X, (float)GameMain.GraphicsWidth / 2.0f);
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}
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@@ -103,7 +103,7 @@ namespace Subsurface
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loadText = "Loading... " + (int)loadState + " %";
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}
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spriteBatch.DrawString(GUI.Font, loadText, new Vector2(Game1.GraphicsWidth/2.0f - 50.0f, Game1.GraphicsHeight*0.8f), Color.White);
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spriteBatch.DrawString(GUI.Font, loadText, new Vector2(GameMain.GraphicsWidth/2.0f - 50.0f, GameMain.GraphicsHeight*0.8f), Color.White);
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spriteBatch.End();
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