WIP CrashReporter, misc refactoring
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@@ -147,7 +147,7 @@ namespace Subsurface
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if (depth > 0.0f)
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{
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Vector2 camOffset = drawPos - Game1.GameScreen.Cam.WorldViewCenter;
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Vector2 camOffset = drawPos - GameMain.GameScreen.Cam.WorldViewCenter;
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drawPos = drawPos - camOffset * (depth / MaxDepth) * 0.05f;
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}
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