WIP CrashReporter, misc refactoring
This commit is contained in:
@@ -105,13 +105,13 @@ namespace Subsurface
|
||||
position = Vector2.Zero;
|
||||
|
||||
worldView = new Rectangle(0,0,
|
||||
Game1.GraphicsWidth,
|
||||
Game1.GraphicsHeight);
|
||||
GameMain.GraphicsWidth,
|
||||
GameMain.GraphicsHeight);
|
||||
|
||||
resolution = new Point(Game1.GraphicsWidth, Game1.GraphicsHeight);
|
||||
resolution = new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight);
|
||||
|
||||
viewMatrix =
|
||||
Matrix.CreateTranslation(new Vector3(Game1.GraphicsWidth / 2.0f, Game1.GraphicsHeight / 2.0f, 0));
|
||||
Matrix.CreateTranslation(new Vector3(GameMain.GraphicsWidth / 2.0f, GameMain.GraphicsHeight / 2.0f, 0));
|
||||
}
|
||||
|
||||
public Vector2 TargetPos
|
||||
|
||||
Reference in New Issue
Block a user