WIP CrashReporter, misc refactoring

This commit is contained in:
Regalis
2015-09-19 15:14:47 +03:00
parent 16bf562837
commit f6966f06c3
86 changed files with 1616 additions and 631 deletions
+4 -4
View File
@@ -105,13 +105,13 @@ namespace Subsurface
position = Vector2.Zero;
worldView = new Rectangle(0,0,
Game1.GraphicsWidth,
Game1.GraphicsHeight);
GameMain.GraphicsWidth,
GameMain.GraphicsHeight);
resolution = new Point(Game1.GraphicsWidth, Game1.GraphicsHeight);
resolution = new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight);
viewMatrix =
Matrix.CreateTranslation(new Vector3(Game1.GraphicsWidth / 2.0f, Game1.GraphicsHeight / 2.0f, 0));
Matrix.CreateTranslation(new Vector3(GameMain.GraphicsWidth / 2.0f, GameMain.GraphicsHeight / 2.0f, 0));
}
public Vector2 TargetPos