SubInventories return "back to normal" if removed from the parent inventory (e.g. crate inventories aren't drawn above the hand slots after dropping the crate)
This commit is contained in:
@@ -311,7 +311,7 @@ namespace Barotrauma
|
||||
MergeSlots();
|
||||
}
|
||||
|
||||
public override void Update(float deltaTime)
|
||||
public override void Update(float deltaTime, bool subInventory = false)
|
||||
{
|
||||
base.Update(deltaTime);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user