v1.7.7.0 (Winter Update 2024)
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@@ -172,7 +172,6 @@ namespace FarseerPhysics.Dynamics
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if (bodyB.ShouldCollide(bodyA) == false)
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return;
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//Check default filter
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if (ShouldCollide(fixtureA, fixtureB) == false)
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return;
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