v1.7.7.0 (Winter Update 2024)
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+40
@@ -573,6 +573,11 @@ namespace Barotrauma
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if (parentObject is PowerContainer powerContainer) { value = powerContainer.Charge; return true; }
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}
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break;
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case nameof(Repairable.StressDeteriorationMultiplier):
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{
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if (parentObject is Repairable repairable) { value = repairable.StressDeteriorationMultiplier; return true; }
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}
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break;
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case nameof(PowerContainer.ChargePercentage):
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{
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if (parentObject is PowerContainer powerContainer) { value = powerContainer.ChargePercentage; return true; }
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@@ -583,6 +588,11 @@ namespace Barotrauma
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if (parentObject is PowerContainer powerContainer) { value = powerContainer.RechargeRatio; return true; }
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}
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break;
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case nameof(ItemContainer.ContainedNonBrokenItemCount):
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{
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if (parentObject is ItemContainer itemContainer) { value = itemContainer.ContainedNonBrokenItemCount; return true; }
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}
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break;
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case nameof(Reactor.AvailableFuel):
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{ if (parentObject is Reactor reactor) { value = reactor.AvailableFuel; return true; } }
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break;
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@@ -622,6 +632,15 @@ namespace Barotrauma
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case nameof(Item.Condition):
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{ if (parentObject is Item item) { value = item.Condition; return true; } }
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break;
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case nameof(Item.ConditionPercentage):
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{ if (parentObject is Item item) { value = item.ConditionPercentage; return true; } }
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break;
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case nameof(Item.SightRange):
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{ if (parentObject is Item item) { value = item.SightRange; return true; } }
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break;
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case nameof(Item.SoundRange):
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{ if (parentObject is Item item) { value = item.SoundRange; return true; } }
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break;
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case nameof(Character.SpeedMultiplier):
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{ if (parentObject is Character character) { value = character.SpeedMultiplier; return true; } }
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break;
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@@ -631,6 +650,9 @@ namespace Barotrauma
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case nameof(Character.LowPassMultiplier):
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{ if (parentObject is Character character) { value = character.LowPassMultiplier; return true; } }
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break;
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case nameof(Character.ObstructVisionAmount):
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{ if (parentObject is Character character) { value = character.ObstructVisionAmount; return true; } }
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break;
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case nameof(Character.HullOxygenPercentage):
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{
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if (parentObject is Character character)
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@@ -666,12 +688,21 @@ namespace Barotrauma
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case nameof(PowerTransfer.Overload):
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if (parentObject is PowerTransfer powerTransfer) { value = powerTransfer.Overload; return true; }
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break;
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case nameof(PowerContainer.OutputDisabled):
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if (parentObject is PowerContainer powerContainer) { value = powerContainer.OutputDisabled; return true; }
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break;
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case nameof(MotionSensor.MotionDetected):
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if (parentObject is MotionSensor motionSensor) { value = motionSensor.MotionDetected; return true; }
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break;
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case nameof(Character.IsDead):
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{ if (parentObject is Character character) { value = character.IsDead; return true; } }
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break;
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case nameof(Character.NeedsAir):
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{ if (parentObject is Character character) { value = character.NeedsAir; return true; } }
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break;
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case nameof(Character.NeedsOxygen):
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{ if (parentObject is Character character) { value = character.NeedsOxygen; return true; } }
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break;
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case nameof(Character.IsHuman):
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{ if (parentObject is Character character) { value = character.IsHuman; return true; } }
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break;
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@@ -695,6 +726,9 @@ namespace Barotrauma
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case nameof(Controller.State):
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if (parentObject is Controller controller) { value = controller.State; return true; }
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break;
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case nameof(Holdable.Attached):
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if (parentObject is Holdable holdable) { value = holdable.Attached; return true; }
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break;
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case nameof(Character.InWater):
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{
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if (parentObject is Character character)
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@@ -779,6 +813,12 @@ namespace Barotrauma
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case nameof(Item.Scale):
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{ if (parentObject is Item item) { item.Scale = value; return true; } }
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break;
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case nameof(Item.SightRange):
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{ if (parentObject is Item item) { item.SightRange = value; return true; } }
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break;
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case nameof(Item.SoundRange):
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{ if (parentObject is Item item) { item.SoundRange = value; return true; } }
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break;
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}
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return false;
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}
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