v1.7.7.0 (Winter Update 2024)
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@@ -135,7 +135,10 @@ namespace Barotrauma
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foreach (PhysicsBody body in PhysicsBody.List)
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{
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if (body.Enabled && body.BodyType != FarseerPhysics.BodyType.Static) { body.Update(); }
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if (body.Enabled && body.BodyType != FarseerPhysics.BodyType.Static)
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{
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body.Update();
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}
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}
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MapEntity.ClearHighlightedEntities();
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