v1.7.7.0 (Winter Update 2024)
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@@ -15,6 +15,7 @@ namespace Barotrauma
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public const Category CollisionProjectile = Category.Cat7;
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public const Category CollisionLevel = Category.Cat8;
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public const Category CollisionRepairableWall = Category.Cat9;
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public const Category CollisionLagCompensationBody = Category.Cat10;
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public const Category DefaultItemCollidesWith = CollisionWall | CollisionLevel | CollisionPlatform | CollisionRepairableWall;
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@@ -897,10 +897,11 @@ namespace Barotrauma
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}
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else
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{
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drawPosition = prevPosition = ConvertUnits.ToDisplayUnits(FarseerBody.Position);
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prevPosition = FarseerBody.Position;
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drawPosition = ConvertUnits.ToDisplayUnits(FarseerBody.Position);
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drawRotation = prevRotation = FarseerBody.Rotation;
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drawOffset = Vector2.Zero;
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drawRotation = 0.0f;
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rotationOffset = 0.0f;
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}
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}
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