v1.7.7.0 (Winter Update 2024)
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@@ -504,10 +504,8 @@ namespace Barotrauma
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foreach (Character c in Character.CharacterList)
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{
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if (c.AnimController.CurrentHull != null && c.AnimController.CanEnterSubmarine != CanEnterSubmarine.True)
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{
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continue;
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}
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//character inside some sub, no need to displace
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if (c.Submarine != null) { continue; }
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foreach (Limb limb in c.AnimController.Limbs)
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{
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@@ -525,13 +523,11 @@ namespace Barotrauma
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continue;
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}
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//"+ translatedir" in order to move the character slightly away from the wall
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c.AnimController.SetPosition(ConvertUnits.ToSimUnits(c.WorldPosition + (intersection - limb.WorldPosition)) + translateDir);
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return;
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break;
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}
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}
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}
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