v1.7.7.0 (Winter Update 2024)
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@@ -232,7 +232,7 @@ namespace Barotrauma.Items.Components
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float maxOverVoltage = Math.Max(OverloadVoltage, 1.0f);
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Overload = Voltage > maxOverVoltage;
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Overload = Voltage > maxOverVoltage && GameMain.GameSession is not { RoundDuration: < 5 };
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if (Overload && (GameMain.NetworkMember == null || GameMain.NetworkMember.IsServer))
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{
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