v1.7.7.0 (Winter Update 2024)
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@@ -213,7 +213,9 @@ namespace Barotrauma
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public readonly Ragdoll ragdoll;
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public readonly LimbParams Params;
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//the physics body of the limb
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/// <summary>
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/// The physics body of the limb
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/// </summary>
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public PhysicsBody body;
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public Vector2 StepOffset => ConvertUnits.ToSimUnits(Params.StepOffset) * ragdoll.RagdollParams.JointScale;
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@@ -528,6 +530,9 @@ namespace Barotrauma
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public readonly List<WearableSprite> WearingItems = new List<WearableSprite>();
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/// <summary>
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/// Other wearables attached to the head. I.e. husk sprite, hair, beard, moustache, and face attachments.
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/// </summary>
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public readonly List<WearableSprite> OtherWearables = new List<WearableSprite>();
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public bool PullJointEnabled
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@@ -721,7 +726,7 @@ namespace Barotrauma
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var attackElement = character.Params.VariantFile.GetRootExcludingOverride().GetChildElement("attack");
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if (attackElement != null)
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{
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attack.DamageMultiplier = attackElement.GetAttributeFloat("damagemultiplier", 1f);
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attack.SetInitialDamageMultiplier(attackElement.GetAttributeFloat("damagemultiplier", 1f));
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attack.RangeMultiplier = attackElement.GetAttributeFloat("rangemultiplier", 1f);
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attack.ImpactMultiplier = attackElement.GetAttributeFloat("impactmultiplier", 1f);
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}
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@@ -1014,7 +1019,6 @@ namespace Barotrauma
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float dist = distance > -1 ? distance : ConvertUnits.ToDisplayUnits(Vector2.Distance(simPos, attackSimPos));
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bool wasRunning = attack.IsRunning;
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attack.UpdateAttackTimer(deltaTime, character);
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attack.DamageMultiplier = 1.0f + character.GetStatValue(attack.Ranged ? StatTypes.NaturalRangedAttackMultiplier : StatTypes.NaturalMeleeAttackMultiplier);
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if (attack.Blink)
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{
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@@ -1164,7 +1168,7 @@ namespace Barotrauma
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// Set the main collider where the body lands after the attack
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if (Vector2.DistanceSquared(character.AnimController.Collider.SimPosition, character.AnimController.MainLimb.body.SimPosition) > 0.1f * 0.1f)
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{
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character.AnimController.Collider.SetTransform(character.AnimController.MainLimb.body.SimPosition, rotation: character.AnimController.Collider.Rotation);
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character.AnimController.Collider.SetTransformIgnoreContacts(character.AnimController.MainLimb.body.SimPosition, rotation: character.AnimController.Collider.Rotation);
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}
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}
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return wasHit;
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@@ -1180,9 +1184,11 @@ namespace Barotrauma
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LastAttackSoundTime = SoundInterval;
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}
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#endif
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if (damageTarget is Character targetCharacter && targetLimb != null)
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{
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attackResult = attack.DoDamageToLimb(character, targetLimb, WorldPosition, 1.0f, playSound, body, this);
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attack.ResetDamageMultiplier();
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attack.DamageMultiplier *= 1.0f + character.GetStatValue(attack.Ranged ? StatTypes.NaturalRangedAttackMultiplier : StatTypes.NaturalMeleeAttackMultiplier);
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if (damageTarget is Character && targetLimb != null)
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{
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attackResult = attack.DoDamageToLimb(character, targetLimb, WorldPosition, deltaTime: 1.0f, playSound, body, sourceLimb: this);
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}
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else
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{
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@@ -1192,7 +1198,7 @@ namespace Barotrauma
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}
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else
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{
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attackResult = attack.DoDamage(character, damageTarget, WorldPosition, 1.0f, playSound, body, this);
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attackResult = attack.DoDamage(character, damageTarget, WorldPosition, deltaTime: 1.0f, playSound, body, sourceLimb: this);
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}
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}
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/*if (structureBody != null && attack.StickChance > Rand.Range(0.0f, 1.0f, Rand.RandSync.ServerAndClient))
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