v1.7.7.0 (Winter Update 2024)
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@@ -33,6 +33,12 @@ namespace Barotrauma
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[Serialize(0, IsPropertySaveable.No)]
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public int ExperiencePoints { get; private set; }
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[Serialize(0, IsPropertySaveable.No)]
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public int BaseSalary { get; private set; }
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[Serialize(1f, IsPropertySaveable.No)]
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public float SalaryMultiplier { get; private set; }
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private readonly HashSet<Identifier> tags = new HashSet<Identifier>();
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[Serialize("", IsPropertySaveable.Yes)]
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@@ -247,8 +253,8 @@ namespace Barotrauma
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float newSkill = skill.Level * SkillMultiplier;
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skill.IncreaseSkill(newSkill - skill.Level, increasePastMax: false);
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}
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characterInfo.Salary = characterInfo.CalculateSalary();
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}
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characterInfo.Salary = characterInfo.CalculateSalary(BaseSalary, SalaryMultiplier);
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characterInfo.HumanPrefabIds = (NpcSetIdentifier, Identifier);
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characterInfo.GiveExperience(ExperiencePoints);
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return characterInfo;
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