v1.7.7.0 (Winter Update 2024)
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@@ -50,7 +50,7 @@ namespace Barotrauma
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}
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return Priority;
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}
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if (HumanAIController.IsItemRepairedByAnother(Item, out _))
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if (AIObjectiveRepairItems.IsItemRepairedByAnother(character, Item))
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{
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Priority = 0;
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IsCompleted = true;
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