v1.7.7.0 (Winter Update 2024)

This commit is contained in:
Regalis11
2024-12-11 13:26:13 +02:00
parent 7d5b7a310a
commit f6349b2175
256 changed files with 4794 additions and 1653 deletions
@@ -443,20 +443,22 @@ namespace Barotrauma
GUILayoutGroup difficultyIndicatorGroup = null;
if (mission.Difficulty.HasValue)
{
difficultyIndicatorGroup = new GUILayoutGroup(new RectTransform(Vector2.One * 0.9f, missionName.RectTransform, anchor: Anchor.CenterRight, scaleBasis: ScaleBasis.Smallest) { AbsoluteOffset = new Point((int)missionName.Padding.Z, 0) },
difficultyIndicatorGroup = new GUILayoutGroup(new RectTransform(new Vector2(0.5f, 0.9f), missionName.RectTransform, anchor: Anchor.CenterRight) { AbsoluteOffset = new Point((int)missionName.Padding.Z, 0) },
isHorizontal: true, childAnchor: Anchor.CenterRight)
{
AbsoluteSpacing = 1,
UserData = "difficulty"
UserData = "difficulty",
};
difficultyIndicatorGroup.SetAsFirstChild();
var difficultyColor = mission.GetDifficultyColor();
for (int i = 0; i < mission.Difficulty; i++)
{
new GUIImage(new RectTransform(Vector2.One, difficultyIndicatorGroup.RectTransform, scaleBasis: ScaleBasis.Smallest) { IsFixedSize = true }, "DifficultyIndicator", scaleToFit: true)
new GUIImage(new RectTransform(Vector2.One * 0.9f, difficultyIndicatorGroup.RectTransform, scaleBasis: ScaleBasis.Smallest) { IsFixedSize = true }, "DifficultyIndicator", scaleToFit: true)
{
Color = difficultyColor,
SelectedColor = difficultyColor,
HoverColor = difficultyColor
HoverColor = difficultyColor,
ToolTip = mission.GetDifficultyToolTipText()
};
}
}