v1.7.7.0 (Winter Update 2024)
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@@ -64,12 +64,12 @@ namespace Barotrauma
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if (drawOffset != Vector2.Zero)
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{
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Vector2 pos = ConvertUnits.ToDisplayUnits(FarseerBody.Position);
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if (Submarine != null) pos += Submarine.DrawPosition;
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if (Submarine != null) { pos += Submarine.DrawPosition; }
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GUI.DrawLine(spriteBatch,
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new Vector2(pos.X, -pos.Y),
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new Vector2(DrawPosition.X, -DrawPosition.Y),
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Color.Cyan, 0, 5);
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Color.Purple * 0.75f, 0, 5);
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}
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if (IsValidShape(Radius, Height, Width))
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{
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