v1.7.7.0 (Winter Update 2024)
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@@ -10,9 +10,11 @@ namespace Barotrauma
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{
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partial class LevelObjectManager
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{
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private readonly List<LevelObject> visibleObjectsBack = new List<LevelObject>();
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private readonly List<LevelObject> visibleObjectsMid = new List<LevelObject>();
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private readonly List<LevelObject> visibleObjectsFront = new List<LevelObject>();
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// Pre-initialized to the max size, so that we don't have to resize the lists at runtime. TODO: Could the capacity (of some collections?) be lower?
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private readonly List<LevelObject> visibleObjectsBack = new List<LevelObject>(MaxVisibleObjects);
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private readonly List<LevelObject> visibleObjectsMid = new List<LevelObject>(MaxVisibleObjects);
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private readonly List<LevelObject> visibleObjectsFront = new List<LevelObject>(MaxVisibleObjects);
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private readonly HashSet<LevelObject> allVisibleObjects = new HashSet<LevelObject>(MaxVisibleObjects);
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private double NextRefreshTime;
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@@ -47,9 +49,25 @@ namespace Barotrauma
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}
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}
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public IEnumerable<LevelObject> GetVisibleObjects()
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/// <summary>
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/// Returns all visible objects, but not in order, because internally uses a HashSet.
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/// </summary>
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public IEnumerable<LevelObject> GetAllVisibleObjects()
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{
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return visibleObjectsBack.Union(visibleObjectsMid).Union(visibleObjectsFront);
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allVisibleObjects.Clear();
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foreach (LevelObject obj in visibleObjectsBack)
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{
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allVisibleObjects.Add(obj);
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}
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foreach (LevelObject obj in visibleObjectsMid)
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{
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allVisibleObjects.Add(obj);
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}
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foreach (LevelObject obj in visibleObjectsFront)
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{
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allVisibleObjects.Add(obj);
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}
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return allVisibleObjects;
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}
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/// <summary>
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