v1.7.7.0 (Winter Update 2024)

This commit is contained in:
Regalis11
2024-12-11 13:26:13 +02:00
parent 7d5b7a310a
commit f6349b2175
256 changed files with 4794 additions and 1653 deletions
@@ -404,8 +404,8 @@ namespace Barotrauma
//GUI.DrawRectangle(spriteBatch, new Rectangle((int)fs.LastExtinguishPos.X, (int)-fs.LastExtinguishPos.Y, 5,5), Color.Yellow, true);
}
GUI.DrawLine(spriteBatch, new Vector2(drawRect.X, -WorldSurface), new Vector2(drawRect.Right, -WorldSurface), Color.Cyan * 0.5f);
float worldSurface = surface + Submarine.DrawPosition.Y;
GUI.DrawLine(spriteBatch, new Vector2(drawRect.X, -worldSurface), new Vector2(drawRect.Right, -worldSurface), Color.Cyan * 0.5f);
for (int i = 0; i < waveY.Length - 1; i++)
{
GUI.DrawLine(spriteBatch,
@@ -578,8 +578,7 @@ namespace Barotrauma
corners[4] = new Vector3(x, bottom, 0.0f);
//bottom right
corners[5] = new Vector3(x + width, bottom, 0.0f);
Vector2[] uvCoords = new Vector2[4];
for (int n = 0; n < 4; n++)
{
uvCoords[n] = Vector2.Transform(new Vector2(corners[n].X, -corners[n].Y), transform);