v1.7.7.0 (Winter Update 2024)
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@@ -404,8 +404,8 @@ namespace Barotrauma
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//GUI.DrawRectangle(spriteBatch, new Rectangle((int)fs.LastExtinguishPos.X, (int)-fs.LastExtinguishPos.Y, 5,5), Color.Yellow, true);
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}
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GUI.DrawLine(spriteBatch, new Vector2(drawRect.X, -WorldSurface), new Vector2(drawRect.Right, -WorldSurface), Color.Cyan * 0.5f);
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float worldSurface = surface + Submarine.DrawPosition.Y;
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GUI.DrawLine(spriteBatch, new Vector2(drawRect.X, -worldSurface), new Vector2(drawRect.Right, -worldSurface), Color.Cyan * 0.5f);
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for (int i = 0; i < waveY.Length - 1; i++)
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{
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GUI.DrawLine(spriteBatch,
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@@ -578,8 +578,7 @@ namespace Barotrauma
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corners[4] = new Vector3(x, bottom, 0.0f);
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//bottom right
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corners[5] = new Vector3(x + width, bottom, 0.0f);
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Vector2[] uvCoords = new Vector2[4];
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for (int n = 0; n < 4; n++)
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{
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uvCoords[n] = Vector2.Transform(new Vector2(corners[n].X, -corners[n].Y), transform);
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