v1.7.7.0 (Winter Update 2024)
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@@ -199,6 +199,8 @@ namespace Barotrauma.Items.Components
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return;
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}
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if (Width * wireSprite.size.Y * Screen.Selected.Cam.Zoom < 1.0f) { return; }
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Vector2 drawOffset = GetDrawOffset() + offset;
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float baseDepth = UseSpriteDepth ? item.SpriteDepth : wireSprite.Depth;
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