v1.7.7.0 (Winter Update 2024)
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@@ -246,6 +246,57 @@ namespace Barotrauma
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{
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get { return new Vector2(Rect.Center.X, Rect.Center.Y); }
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}
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/// <summary>
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/// Clamps the component's rect position to the specified area. Does not resize the component.
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/// </summary>
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/// <param name="clampArea">Area to contain the Rect of this component to</param>
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public void ClampToArea(Rectangle clampArea)
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{
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Rectangle componentRect = Rect;
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int x = componentRect.X;
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int y = componentRect.Y;
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// Adjust the X position
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if (componentRect.Width <= clampArea.Width)
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{
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if (componentRect.Left < clampArea.Left)
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{
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x = clampArea.Left;
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}
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else if (componentRect.Right > clampArea.Right)
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{
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x = clampArea.Right - componentRect.Width;
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}
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}
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else
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{
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// Component is wider than clamp area, osition it to overlap as much as possible
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x = clampArea.Left - (componentRect.Width - clampArea.Width) / 2;
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}
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// Adjust the Y position
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if (componentRect.Height <= clampArea.Height)
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{
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if (componentRect.Top < clampArea.Top)
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{
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y = clampArea.Top;
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}
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else if (componentRect.Bottom > clampArea.Bottom)
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{
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y = clampArea.Bottom - componentRect.Height;
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}
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}
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else
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{
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// Component is taller than clamp area, osition it to overlap as much as possible
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y = clampArea.Top - (componentRect.Height - clampArea.Height) / 2;
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}
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Point moveAmount = new Point(x - componentRect.X, y - componentRect.Y);
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RectTransform.ScreenSpaceOffset += moveAmount;
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}
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protected Rectangle ClampRect(Rectangle r)
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{
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