v1.7.7.0 (Winter Update 2024)

This commit is contained in:
Regalis11
2024-12-11 13:26:13 +02:00
parent 7d5b7a310a
commit f6349b2175
256 changed files with 4794 additions and 1653 deletions
@@ -137,7 +137,16 @@ namespace Barotrauma
{
get
{
var conditionalSprite = ConditionalSprites.FirstOrDefault(c => c.Exclusive && c.IsActive && c.DeformableSprite != null);
// Performance-sensitive, hence implemented without Linq.
ConditionalSprite conditionalSprite = null;
foreach (ConditionalSprite cs in ConditionalSprites)
{
if (cs.Exclusive && cs.IsActive && cs.DeformableSprite != null)
{
conditionalSprite = cs;
break;
}
}
if (conditionalSprite != null)
{
return conditionalSprite.DeformableSprite;
@@ -155,7 +164,16 @@ namespace Barotrauma
{
get
{
var conditionalSprite = ConditionalSprites.FirstOrDefault(c => c.Exclusive && c.IsActive && c.ActiveSprite != null);
// Performance-sensitive, hence implemented without Linq.
ConditionalSprite conditionalSprite = null;
foreach (ConditionalSprite cs in ConditionalSprites)
{
if (cs.Exclusive && cs.IsActive && cs.ActiveSprite != null)
{
conditionalSprite = cs;
break;
}
}
if (conditionalSprite != null)
{
return conditionalSprite.ActiveSprite;
@@ -483,9 +501,20 @@ namespace Barotrauma
{
if (spriteParams != null)
{
//1. check if the variant file redefines the texture
ContentPath texturePath = character.Params.VariantFile?.Root?.GetAttributeContentPath("texture", character.Prefab.ContentPackage);
//2. check if the base prefab defines the texture
ContentPath texturePath;
//1. check if the limb defines the texture directly
var definedTexturePath = element?.GetAttributeContentPath("texture");
if (!definedTexturePath.IsNullOrEmpty())
{
texturePath = definedTexturePath;
}
else
{
//2. check if the character file defines the texture directly
texturePath = character.Params.VariantFile?.Root?.GetAttributeContentPath("texture", character.Prefab.ContentPackage);
}
//3. check if the base prefab defines the texture
if (texturePath.IsNullOrEmpty() && !character.Prefab.VariantOf.IsEmpty)
{
Identifier speciesName = character.GetBaseCharacterSpeciesName();
@@ -495,7 +524,7 @@ namespace Barotrauma
texturePath = parentRagdollParams.OriginalElement?.GetAttributeContentPath("texture");
}
//3. "default case", get the texture from this character's XML
//4. "default case", get the texture from this character's XML
texturePath ??= ContentPath.FromRaw(spriteParams.Element.ContentPackage ?? character.Prefab.ContentPackage, spriteParams.GetTexturePath());
path = GetSpritePath(texturePath);
}
@@ -753,9 +782,29 @@ namespace Barotrauma
float herpesStrength = character.CharacterHealth.GetAfflictionStrengthByType(AfflictionPrefab.SpaceHerpesType);
bool hideLimb = Hide ||
OtherWearables.Any(w => w.HideLimb) ||
WearingItems.Any(w => w.HideLimb);
bool hideLimb = ShouldHideLimb(this);
if (!hideLimb && Params.InheritHiding != LimbType.None)
{
if (character.AnimController.GetLimb(Params.InheritHiding) is Limb otherLimb)
{
hideLimb = ShouldHideLimb(otherLimb);
}
}
static bool ShouldHideLimb(Limb limb)
{
if (limb.Hide) { return true; }
// Performance-sensitive code -> implemented without Linq
foreach (var wearable in limb.OtherWearables)
{
if (wearable.HideLimb) { return true; }
}
foreach (var wearable in limb.WearingItems)
{
if (wearable.HideLimb) { return true; }
}
return false;
}
bool drawHuskSprite = HuskSprite != null && !wearableTypesToHide.Contains(WearableType.Husk);
@@ -887,28 +936,28 @@ namespace Barotrauma
}
depthStep += step;
}
foreach (WearableSprite wearable in OtherWearables)
if (!hideLimb)
{
if (wearable.Type == WearableType.Husk) { continue; }
if (wearableTypesToHide.Contains(wearable.Type))
foreach (WearableSprite wearable in OtherWearables)
{
if (wearable.Type == WearableType.Hair)
if (wearable.Type == WearableType.Husk) { continue; }
if (wearableTypesToHide.Contains(wearable.Type))
{
if (HairWithHatSprite != null && !hideLimb)
// Draws the short hair
if (wearable.Type == WearableType.Hair)
{
DrawWearable(HairWithHatSprite, depthStep, spriteBatch, blankColor, alpha: color.A / 255f, spriteEffect);
depthStep += step;
continue;
if (HairWithHatSprite != null)
{
DrawWearable(HairWithHatSprite, depthStep, spriteBatch, blankColor, alpha: color.A / 255f, spriteEffect);
depthStep += step;
}
}
}
else
{
continue;
}
DrawWearable(wearable, depthStep, spriteBatch, blankColor, alpha: color.A / 255f, spriteEffect);
//if there are multiple sprites on this limb, make the successive ones be drawn in front
depthStep += step;
}
DrawWearable(wearable, depthStep, spriteBatch, blankColor, alpha: color.A / 255f, spriteEffect);
//if there are multiple sprites on this limb, make the successive ones be drawn in front
depthStep += step;
}
}
foreach (WearableSprite wearable in WearingItems)
@@ -967,7 +1016,7 @@ namespace Barotrauma
new Vector2(body.DrawPosition.X, -body.DrawPosition.Y),
colorWithoutTint * damageOverlayStrength, activeSprite.Origin,
-body.DrawRotation,
Scale, spriteEffect, activeSprite.Depth - depthStep * Math.Max(1, WearingItems.Count * 2)); // Multiply by 2 to get rid of z-fighting with some clothing combos
Scale * TextureScale, spriteEffect, activeSprite.Depth - depthStep * Math.Max(1, WearingItems.Count * 2)); // Multiply by 2 to get rid of z-fighting with some clothing combos
}
}