v1.7.7.0 (Winter Update 2024)
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@@ -180,7 +180,7 @@ namespace Barotrauma
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fakeBrokenTimer -= deltaTime;
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if (fakeBrokenTimer > 0.0f) { return; }
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foreach (Item item in Item.ItemList)
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foreach (Item item in Item.RepairableItems)
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{
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var repairable = item.GetComponent<Repairable>();
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if (repairable == null) { continue; }
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@@ -1401,7 +1401,9 @@ namespace Barotrauma
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GetSuitableTreatments(treatmentSuitability,
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user: Character.Controlled,
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ignoreHiddenAfflictions: true,
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limb: selectedLimbIndex == -1 ? null : Character.AnimController.Limbs.Find(l => l.HealthIndex == selectedLimbIndex));
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limb: selectedLimbIndex == -1 ? null : Character.AnimController.Limbs.Find(l => l.HealthIndex == selectedLimbIndex),
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checkTreatmentSuggestionThreshold: true,
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checkTreatmentThreshold: false);
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foreach (Identifier treatment in treatmentSuitability.Keys.ToList())
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{
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