Expose some stuff to sub editor, fix alien doors openable with use key, fixed some decon recipes

Beginnings of a Conditional system
This commit is contained in:
Alex Noir
2017-12-27 18:00:18 +03:00
parent 156ff292e3
commit f5e785df60
5 changed files with 123 additions and 17 deletions
@@ -32,6 +32,8 @@ namespace Barotrauma
public string[] propertyNames;
private object[] propertyEffects;
List<Tuple<string, string, object>> propertyConditionals;
private bool setValue;
private bool disableDeltaTime;
@@ -83,7 +85,8 @@ namespace Barotrauma
IEnumerable<XAttribute> attributes = element.Attributes();
List<XAttribute> propertyAttributes = new List<XAttribute>();
propertyConditionals = new List<Tuple<string, string, object>>();
foreach (XAttribute attribute in attributes)
{
switch (attribute.Name.ToString())
@@ -138,7 +141,20 @@ namespace Barotrauma
" - sounds should be defined as child elements of the StatusEffect, not as attributes.");
break;
default:
propertyAttributes.Add(attribute);
object attributeObject = XMLExtensions.GetAttributeObject(attribute);
Type type = attributeObject.GetType();
string op = ((string)attributeObject).Substring(0, 2);
if (op != "!=" && op != ">=" && op != "<=" && op != "==" && (op.StartsWith(">") || op.StartsWith("<")))
op = op.Substring(0, 1);
if (op == "!=" || op == ">=" || op == "<=" || op == "==" || op == ">" || op == "<") //Oh shit this is a conditional!
{
attributeObject = ((string)attributeObject).Substring(op.Length, ((string)attributeObject).Length);
propertyConditionals.Add(new Tuple<string, string, object>(attribute.Name.ToString().ToLowerInvariant(), op, attributeObject));
}
else
propertyAttributes.Add(attribute);
break;
}
}
@@ -209,6 +225,80 @@ namespace Barotrauma
return true;
}
public virtual bool HasRequiredConditions(List<ISerializableEntity> targets)
{
if (!propertyConditionals.Any()) return true;
foreach (ISerializableEntity target in targets)
{
foreach (Tuple<string, string, object> con in propertyConditionals)
{
string name = con.Item1;
string op = con.Item2;
object value = con.Item3;
SerializableProperty property;
if (target == null || target.SerializableProperties == null || !target.SerializableProperties.TryGetValue(name, out property)) continue;
Type type = value.GetType();
float? floatValue = null;
if ((type == typeof(float) || type == typeof(int)) && (property.GetValue() is float || property.GetValue() is int))
{
floatValue = Convert.ToSingle(value);
}
switch (op)
{
case "==":
if (!(property == value))
return false;
break;
case "!=":
if (!(property != value))
return false;
break;
case ">":
if (floatValue == null)
{
DebugConsole.ThrowError("Couldn't compare " + value.ToString() + " (" + type + ") to property \"" + property.Name + "\" (" + property.GetValue().GetType() + ")! "
+ "Make sure the type of the value set in the config files matches the type of the property.");
}
else if (!((float)property.GetValue() > floatValue))
return false;
break;
case "<":
if (floatValue == null)
{
DebugConsole.ThrowError("Couldn't compare " + value.ToString() + " (" + type + ") to property \"" + property.Name + "\" (" + property.GetValue().GetType() + ")! "
+ "Make sure the type of the value set in the config files matches the type of the property.");
}
else if (!((float)property.GetValue() < floatValue))
return false;
break;
case ">=":
if (floatValue == null)
{
DebugConsole.ThrowError("Couldn't compare " + value.ToString() + " (" + type + ") to property \"" + property.Name + "\" (" + property.GetValue().GetType() + ")! "
+ "Make sure the type of the value set in the config files matches the type of the property.");
}
else if (!((float)property.GetValue() >= floatValue))
return false;
break;
case "<=":
if (floatValue == null)
{
DebugConsole.ThrowError("Couldn't compare " + value.ToString() + " (" + type + ") to property \"" + property.Name + "\" (" + property.GetValue().GetType() + ")! "
+ "Make sure the type of the value set in the config files matches the type of the property.");
}
else if (!((float)property.GetValue() <= floatValue))
return false;
break;
}
}
}
return true;
}
public virtual void Apply(ActionType type, float deltaTime, Entity entity, ISerializableEntity target)
{
if (this.type != type || !HasRequiredItems(entity)) return;