Fixes
It compiles now, but it's probably really broken.
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@@ -237,7 +237,7 @@ namespace Barotrauma.Networking
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foreach (Door door in shuttleDoors)
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{
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if (door.IsOpen) door.SetState(false, false, true);
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if (door.IsOpen) door.SetState(false,false,true);
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}
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var shuttleGaps = Gap.GapList.FindAll(g => g.Submarine == respawnShuttle && g.ConnectedWall != null);
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