Fixes
It compiles now, but it's probably really broken.
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@@ -853,10 +853,6 @@ namespace Barotrauma.Networking
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if (AllowRespawn) respawnManager = new RespawnManager(this, selectedShuttle);
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for (int teamID = 1; teamID <= teamCount; teamID++)
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{
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List<Client> teamClients = teamCount == 1 ? connectedClients : connectedClients.FindAll(c => c.TeamID == teamID);
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List<CharacterInfo> characterInfos = new List<CharacterInfo>();
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foreach (Client c in connectedClients)
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{
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