Fixes
It compiles now, but it's probably really broken.
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@@ -455,11 +455,11 @@ namespace Barotrauma.Items.Components
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}
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}
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public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item sender, float power=0.0f)
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public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item sender, float power = 0.0f)
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{
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if (isStuck || GameMain.Client != null) return;
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if (connection.Name=="toggle")
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if (connection.Name == "toggle")
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{
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SetState(!isOpen, false, true);
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}
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@@ -491,7 +491,7 @@ namespace Barotrauma.Items.Components
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public override void ServerWrite(Lidgren.Network.NetOutgoingMessage msg, Barotrauma.Networking.Client c)
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{
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msg.Write(isOpen);
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msg.WriteRangedSingle(stuck, 0.0f, 100.0f, 8);
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msg.WriteRangedSingle(stuck, 0.0f, 100.0f, 8);
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}
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public override void ClientRead(Lidgren.Network.NetIncomingMessage msg)
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@@ -499,6 +499,6 @@ namespace Barotrauma.Items.Components
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SetState(msg.ReadBoolean(), true);
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Stuck = msg.ReadRangedSingle(0.0f, 100.0f, 8);
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}
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}
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}
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