It compiles now, but it's probably really broken.
This commit is contained in:
juanjp600
2016-10-11 20:26:41 -03:00
parent 72033a581e
commit f5268c7c6c
23 changed files with 214 additions and 2006 deletions
+4 -4
View File
@@ -455,11 +455,11 @@ namespace Barotrauma.Items.Components
}
}
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item sender, float power=0.0f)
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item sender, float power = 0.0f)
{
if (isStuck || GameMain.Client != null) return;
if (connection.Name=="toggle")
if (connection.Name == "toggle")
{
SetState(!isOpen, false, true);
}
@@ -491,7 +491,7 @@ namespace Barotrauma.Items.Components
public override void ServerWrite(Lidgren.Network.NetOutgoingMessage msg, Barotrauma.Networking.Client c)
{
msg.Write(isOpen);
msg.WriteRangedSingle(stuck, 0.0f, 100.0f, 8);
msg.WriteRangedSingle(stuck, 0.0f, 100.0f, 8);
}
public override void ClientRead(Lidgren.Network.NetIncomingMessage msg)
@@ -499,6 +499,6 @@ namespace Barotrauma.Items.Components
SetState(msg.ReadBoolean(), true);
Stuck = msg.ReadRangedSingle(0.0f, 100.0f, 8);
}
}
}