It compiles now, but it's probably really broken.
This commit is contained in:
juanjp600
2016-10-11 20:26:41 -03:00
parent 72033a581e
commit f5268c7c6c
23 changed files with 214 additions and 2006 deletions
@@ -395,9 +395,7 @@ namespace Barotrauma.Items.Components
public void Undock()
{
if (dockingTarget == null || !docked) return;
item.NewComponentEvent(this, false, true);
PlaySound(ActionType.OnUse, item.WorldPosition);
dockingTarget.item.Submarine.DockedTo.Remove(item.Submarine);
@@ -512,8 +510,6 @@ namespace Barotrauma.Items.Components
if (!item.linkedTo.Any(e => e is Hull) && !dockingTarget.item.linkedTo.Any(e => e is Hull))
{
CreateHull();
item.NewComponentEvent(this, false, true);
}
}
dockingState = MathHelper.Lerp(dockingState, 0.5f, deltaTime * 10.0f);