Fixes
It compiles now, but it's probably really broken.
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@@ -313,7 +313,7 @@ namespace Barotrauma
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public override void Update(float deltaTime, bool subInventory = false)
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{
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base.Update(deltaTime);
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if (doubleClickedItem != null)
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{
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if (doubleClickedItem.ParentInventory != this)
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@@ -339,7 +339,7 @@ namespace Barotrauma
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//not equipped -> attempt to equip
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if (IsInLimbSlot(doubleClickedItem, InvSlotType.Any))
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{
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TryPutItem(doubleClickedItem, doubleClickedItem.AllowedSlots.FindAll(i => i != InvSlotType.Any), true);
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TryPutItem(doubleClickedItem, doubleClickedItem.AllowedSlots.FindAll(i => i != InvSlotType.Any));
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}
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//equipped -> attempt to unequip
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else if (doubleClickedItem.AllowedSlots.Contains(InvSlotType.Any))
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@@ -349,7 +349,7 @@ namespace Barotrauma
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}
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}
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}
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if (selectedSlot > -1)
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{
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UpdateSubInventory(deltaTime, selectedSlot);
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