The great event move
This commit is contained in:
@@ -3511,7 +3511,8 @@ namespace Barotrauma.Networking
|
||||
return false;
|
||||
}
|
||||
|
||||
var result = GameMain.LuaCs.Hook.Call<bool?>("tryChangeClientName", c, newName, newJob, newTeam);
|
||||
bool? result = null;
|
||||
GameMain.LuaCs.EventService.PublishEvent<IEventTryClientChangeName>(x => result = x.OnTryClienChangeName(c, newName, newJob, newTeam) ?? result);
|
||||
|
||||
if (result != null)
|
||||
{
|
||||
@@ -3968,15 +3969,7 @@ namespace Barotrauma.Networking
|
||||
//send to chat-linked wifi components
|
||||
Signal s = new Signal(message, sender: senderCharacter, source: senderRadio.Item);
|
||||
senderRadio.TransmitSignal(s, sentFromChat: true);
|
||||
}
|
||||
|
||||
var hookChatMsg = ChatMessage.Create(senderName, message, (ChatMessageType)type, senderCharacter, senderClient, changeType);
|
||||
|
||||
var should = GameMain.LuaCs.Hook.Call<bool?>("modifyChatMessage", hookChatMsg, senderRadio);
|
||||
|
||||
if (should != null && should.Value)
|
||||
return;
|
||||
|
||||
}
|
||||
|
||||
//check which clients can receive the message and apply distance effects
|
||||
foreach (Client client in ConnectedClients)
|
||||
@@ -4778,7 +4771,7 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
if (GameMain.Server == null || !GameMain.Server.ServerSettings.SaveServerLogs) { return; }
|
||||
|
||||
GameMain.LuaCs?.Hook?.Call("serverLog", line, messageType);
|
||||
GameMain.LuaCs?.EventService.PublishEvent<IEventServerLog>(x => x.OnServerLog(line, messageType));
|
||||
|
||||
GameMain.Server.ServerSettings.ServerLog.WriteLine(line, messageType);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user