(70a10e3f3) added supplies

This commit is contained in:
Joonas Rikkonen
2019-05-16 06:38:55 +03:00
parent 2a3c4a5796
commit f4c4fd2a23
12 changed files with 338 additions and 132 deletions
@@ -53,13 +53,12 @@ namespace Barotrauma
(currentPath.NextNode != null && currentPath.NextNode.Ladders != null));
/// <summary>
/// Returns true if the previous, current or the next node is in stairs.
/// Returns true if the current or the next node is in stairs.
/// </summary>
public bool InStairs =>
currentPath != null && (
currentPath.PrevNode != null && currentPath.PrevNode.Stairs != null ||
currentPath.CurrentNode != null && currentPath.CurrentNode.Stairs != null ||
currentPath.NextNode != null && currentPath.NextNode.Stairs != null);
currentPath != null &&
currentPath.CurrentNode != null && (currentPath.CurrentNode.Stairs != null ||
(currentPath.NextNode != null && currentPath.NextNode.Stairs != null));
public bool IsNextNodeLadder
{
@@ -304,11 +303,11 @@ namespace Barotrauma
float horizontalDistance = Math.Abs(collider.SimPosition.X - currentPath.CurrentNode.SimPosition.X);
bool isAboveFeet = currentPath.CurrentNode.SimPosition.Y > colliderBottom.Y;
bool isNotTooHigh = currentPath.CurrentNode.SimPosition.Y < colliderBottom.Y + characterHeight;
if (currentPath.CurrentNode != null && currentPath.CurrentNode.Stairs != null)
if (InStairs)
{
float multiplierX = MathHelper.Lerp(1, 10, MathHelper.Clamp(Math.Abs(velocity.X) / 10, 0, 1));
float multiplierY = MathHelper.Lerp(1, 10, MathHelper.Clamp(Math.Abs(velocity.Y) / 10, 0, 1));
float verticalDistance = Math.Abs(colliderBottom.Y - currentPath.CurrentNode.SimPosition.Y);
float verticalDistance = Math.Abs(collider.SimPosition.Y - currentPath.CurrentNode.SimPosition.Y);
float targetDistX = collider.radius * multiplierX;
float targetDistY = collider.radius * multiplierY;
if (horizontalDistance < targetDistX && verticalDistance < targetDistY && isAboveFeet && isNotTooHigh)
@@ -231,6 +231,32 @@ namespace Barotrauma
{
#if DEBUG
DebugConsole.ThrowError("AIObjectiveFixLeak failed - the item \"" + weldingTool + "\" has no RepairTool component but is tagged as a welding tool");
#endif
abandon = true;
return;
}
Vector2 gapDiff = Leak.WorldPosition - character.WorldPosition;
// TODO: use the collider size/reach?
if (!character.AnimController.InWater && Math.Abs(gapDiff.X) < 100 && gapDiff.Y < 0.0f && gapDiff.Y > -150)
{
HumanAIController.AnimController.Crouching = true;
}
float reach = ConvertUnits.ToSimUnits(repairTool.Range);
bool canOperate = ConvertUnits.ToSimUnits(gapDiff.Length()) < reach * 1.5f;
if (canOperate)
{
TryAddSubObjective(ref operateObjective, () => new AIObjectiveOperateItem(repairTool, character, objectiveManager, option: "", requireEquip: true, operateTarget: Leak));
}
else
{
TryAddSubObjective(ref gotoObjective, () => new AIObjectiveGoTo(ConvertUnits.ToSimUnits(GetStandPosition()), character, objectiveManager) { CloseEnough = reach * 0.75f });
}
if (subObjectives.Any()) { return; }
var repairTool = weldingTool.GetComponent<RepairTool>();
if (repairTool == null)
{
#if DEBUG
DebugConsole.ThrowError("AIObjectiveFixLeak failed - the item \"" + weldingTool + "\" has no RepairTool component but is tagged as a welding tool");
#endif
abandon = true;
return;
@@ -88,6 +88,21 @@ namespace Barotrauma
}
}
public override void Update(float deltaTime)
{
if (objectiveManager.CurrentObjective == this)
{
if (randomTimer > 0)
{
randomTimer -= deltaTime;
}
else
{
SetRandom();
}
}
}
public override bool IsCompleted() => false;
public override bool CanBeCompleted => true;
@@ -633,6 +633,10 @@ namespace Barotrauma
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
}
else
{