Fixed incorrectly length in character position updates (1 bit off), clients read pad bits in position updates
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@@ -455,6 +455,8 @@ namespace Barotrauma
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tempBuffer.Write(SimPosition.X);
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tempBuffer.Write(SimPosition.X);
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tempBuffer.Write(SimPosition.Y);
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tempBuffer.Write(SimPosition.Y);
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tempBuffer.WritePadBits();
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msg.Write((byte)tempBuffer.LengthBytes);
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msg.Write((byte)tempBuffer.LengthBytes);
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msg.Write(tempBuffer);
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msg.Write(tempBuffer);
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}
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}
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@@ -932,6 +932,7 @@ namespace Barotrauma.Networking
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//force to the correct position in case the entity doesn't exist
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//force to the correct position in case the entity doesn't exist
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//or the message wasn't read correctly for whatever reason
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//or the message wasn't read correctly for whatever reason
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inc.Position = msgEndPos;
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inc.Position = msgEndPos;
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inc.ReadPadBits();
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break;
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break;
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case ServerNetObject.ENTITY_EVENT:
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case ServerNetObject.ENTITY_EVENT:
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case ServerNetObject.ENTITY_EVENT_INITIAL:
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case ServerNetObject.ENTITY_EVENT_INITIAL:
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