Unstable 0.1300.0.9

This commit is contained in:
Markus Isberg
2021-04-13 16:58:13 +03:00
parent 86597456ca
commit f48dfb5862
30 changed files with 245 additions and 57 deletions
@@ -12,7 +12,7 @@ namespace Barotrauma
{
class CharacterHUD
{
const float BossHealthBarDuration = 1200.0f;
const float BossHealthBarDuration = 120.0f;
class BossHealthBar
{
@@ -615,10 +615,6 @@ namespace Barotrauma
{
bossHealthBar.FadeTimer = Math.Min(bossHealthBar.FadeTimer, 5.0f);
}
else if (bossHealthBar.Character.AIController is EnemyAIController enemyAI && !enemyAI.IsTargetingPlayerTeam)
{
bossHealthBar.FadeTimer = Math.Min(bossHealthBar.FadeTimer, 60.0f);
}
bossHealthBar.FadeTimer -= deltaTime;
}
@@ -3198,10 +3198,10 @@ namespace Barotrauma
return characters.Where(c => Character.Controlled == null || ((includeSelf || c != Character.Controlled) && c.TeamID == Character.Controlled.TeamID)).Union(GetOrderableFriendlyNPCs())
// 1. Prioritize those who are on the same submarine than the controlled character
.OrderByDescending(c => Character.Controlled == null || c.Submarine == Character.Controlled.Submarine)
// 2. Prioritize those who are already ordered to operate the item target of the new 'operate' order, or given the same maintenance order as now issued
// 2. Prioritize those who have been given the same maintenance or operate order as now issued
.ThenByDescending(c => c.CurrentOrders.Any(o =>
o.Order != null && o.Order.Identifier == order.Identifier &&
(order.Category == OrderCategory.Maintenance || (order.Category == OrderCategory.Operate && o.Order.TargetSpatialEntity == order.TargetSpatialEntity))))
(order.Category == OrderCategory.Maintenance || order.Category == OrderCategory.Operate)))
// 3. Prioritize those with the appropriate job for the order
.ThenByDescending(c => order.HasAppropriateJob(c))
// 4. Prioritize bots over player controlled characters
@@ -113,14 +113,16 @@ namespace Barotrauma
public static void OnSetSelectedConstruction(Character character, Item oldConstruction, Item newConstruction)
{
if (oldConstruction == newConstruction) { return; }
if (Character.Controlled != null && Character.Controlled == character && oldConstruction != null && oldConstruction.GetComponent<Ladder>() == null)
{
TimeStoppedInteracting = Timing.TotalTime;
}
if (newConstruction != null && newConstruction.GetComponent<Ladder>() == null)
{
OnStartedInteracting(character, newConstruction);
}
if (newConstruction == null) { return; }
if (newConstruction.GetComponent<Ladder>() != null) { return; }
if (newConstruction.GetComponent<ConnectionPanel>() is ConnectionPanel cp && cp.User == character) { return; }
OnStartedInteracting(character, newConstruction);
}
private static void OnStartedInteracting(Character character, Item item)
@@ -136,6 +138,9 @@ namespace Barotrauma
if (DisplayHint($"{hintIdentifierBase}.brokenitem")) { return; }
}
// Don't display other item-related hints if the repair interface is displayed
if (item.Repairables.Any(r => r.ShouldDrawHUD(character))) { return; }
// onstartedinteracting.lootingisstealing
if (item.Submarine?.Info?.Type == SubmarineType.Outpost &&
item.ContainedItems.Any(i => !i.AllowStealing))
@@ -183,7 +183,8 @@ namespace Barotrauma
//reputation panel -------------------------------------------------------------------------------
if (gameMode is CampaignMode campaignMode)
var campaignMode = gameMode as CampaignMode;
if (campaignMode != null)
{
GUIFrame reputationframe = new GUIFrame(new RectTransform(crewFrame.RectTransform.RelativeSize, background.RectTransform, Anchor.TopCenter, minSize: crewFrame.RectTransform.MinSize));
rightPanels.Add(reputationframe);
@@ -217,7 +218,14 @@ namespace Barotrauma
};
List<Mission> missionsToDisplay = new List<Mission>(selectedMissions);
if (!selectedMissions.Any() && startLocation?.SelectedMission != null) { missionsToDisplay.Add(startLocation.SelectedMission); }
if (!selectedMissions.Any() && startLocation?.SelectedMission != null)
{
if (startLocation.SelectedMission.Locations[0] == startLocation.SelectedMission.Locations[1] ||
startLocation.SelectedMission.Locations.Contains(campaignMode?.Map.SelectedLocation))
{
missionsToDisplay.Add(startLocation.SelectedMission);
}
}
if (missionsToDisplay.Any())
{
@@ -461,6 +469,7 @@ namespace Barotrauma
new string[] { Reputation.GetFormattedReputationText(normalizedUnlockReputation, unlockEvent.UnlockPathReputation, addColorTags: true), $"‖color:gui.orange‖{connection.LevelData.Biome.DisplayName}‖end‖" });
var unlockInfoPanel = new GUITextBlock(new RectTransform(new Vector2(0.8f, 0.0f), reputationFrame.RectTransform, Anchor.BottomCenter) { MinSize = new Point(0, GUI.IntScale(30)), AbsoluteOffset = new Point(0, GUI.IntScale(3)) },
unlockText, style: "GUIButtonRound", textAlignment: Alignment.Center, textColor: GUI.Style.TextColor, parseRichText: true);
unlockInfoPanel.Color = Color.Lerp(unlockInfoPanel.Color, Color.Black, 0.8f);
if (unlockInfoPanel.TextSize.X > unlockInfoPanel.Rect.Width * 0.7f)
{
unlockInfoPanel.Font = GUI.SmallFont;
@@ -1334,6 +1334,11 @@ namespace Barotrauma
OnSelected = (tickBox) =>
{
DisableInGameHints = tickBox.Selected;
if (!DisableInGameHints && GameMain.Config?.IgnoredHints != null)
{
// Reset the ignored hints when the hints are re-enabled (to-be-replaced by a separate button)
GameMain.Config.IgnoredHints.Clear();
}
UnsavedSettings = true;
return true;
}
@@ -705,11 +705,12 @@ namespace Barotrauma.Items.Components
if (c.Params.HideInSonar) { continue; }
if (!c.IsUnconscious && c.Params.DistantSonarRange > 0.0f &&
c.AIController is EnemyAIController enemyAI && enemyAI.IsTargetingPlayerTeam &&
((c.WorldPosition - transducerCenter) * displayScale).LengthSquared() > DisplayRadius * DisplayRadius)
{
float dist = Vector2.Distance(c.WorldPosition, transducerCenter);
Vector2 targetDir = (c.WorldPosition - transducerCenter) / dist;
Vector2 targetVector = c.WorldPosition - transducerCenter;
if (targetVector.LengthSquared() > MathUtils.Pow2(c.Params.DistantSonarRange)) { continue; }
float dist = targetVector.Length();
Vector2 targetDir = targetVector / dist;
int blipCount = (int)MathHelper.Clamp(c.Mass, 50, 200);
for (int i = 0; i < blipCount; i++)
{
@@ -70,6 +70,8 @@ namespace Barotrauma
private List<RichTextData> tooltipRichTextData;
private string prevTooltip;
private (SubmarineInfo pendingSub, float realWorldCrushDepth) pendingSubInfo;
/*private (Rectangle targetArea, string tip)? connectionTooltip;
private string sanitizedConnectionTooltip;
private List<RichTextData> connectionTooltipRichTextData;
@@ -855,7 +857,21 @@ namespace Barotrauma
if (connection.LevelData.HasHuntingGrounds) { iconCount++; }
if (connection.Locked) { iconCount++; }
string tooltip = null;
var subCrushDepth = Submarine.MainSub?.RealWorldCrushDepth ?? Level.DefaultRealWorldCrushDepth;
float subCrushDepth = Level.DefaultRealWorldCrushDepth;
var currentOrPendingSub = SubmarineSelection.CurrentOrPendingSubmarine();
if (Submarine.MainSub != null && Submarine.MainSub.Info == currentOrPendingSub)
{
subCrushDepth = Submarine.MainSub.RealWorldCrushDepth;
}
else if (currentOrPendingSub != null)
{
if (pendingSubInfo.pendingSub != currentOrPendingSub)
{
// Store the real world crush depth for the pending sub so that we don't have to calculate it again every time
pendingSubInfo = (currentOrPendingSub, currentOrPendingSub.GetRealWorldCrushDepth());
}
subCrushDepth = pendingSubInfo.realWorldCrushDepth;
}
if (GameMain.GameSession?.Campaign?.UpgradeManager != null)
{
var hullUpgradePrefab = UpgradePrefab.Find("increasewallhealth");
@@ -6,7 +6,7 @@
<RootNamespace>Barotrauma</RootNamespace>
<Authors>FakeFish, Undertow Games</Authors>
<Product>Barotrauma</Product>
<Version>0.1300.0.8</Version>
<Version>0.1300.0.9</Version>
<Copyright>Copyright © FakeFish 2018-2020</Copyright>
<Platforms>AnyCPU;x64</Platforms>
<AssemblyName>Barotrauma</AssemblyName>
+1 -1
View File
@@ -6,7 +6,7 @@
<RootNamespace>Barotrauma</RootNamespace>
<Authors>FakeFish, Undertow Games</Authors>
<Product>Barotrauma</Product>
<Version>0.1300.0.8</Version>
<Version>0.1300.0.9</Version>
<Copyright>Copyright © FakeFish 2018-2020</Copyright>
<Platforms>AnyCPU;x64</Platforms>
<AssemblyName>Barotrauma</AssemblyName>
@@ -6,7 +6,7 @@
<RootNamespace>Barotrauma</RootNamespace>
<Authors>FakeFish, Undertow Games</Authors>
<Product>Barotrauma</Product>
<Version>0.1300.0.8</Version>
<Version>0.1300.0.9</Version>
<Copyright>Copyright © FakeFish 2018-2020</Copyright>
<Platforms>AnyCPU;x64</Platforms>
<AssemblyName>Barotrauma</AssemblyName>