(d74fee449) Revert "Fix bots not knowing how to use the integrated controllers, effectively failing to use the doors with integrated buttons."

This commit is contained in:
Joonas Rikkonen
2019-05-16 05:25:20 +03:00
parent e4f41789b0
commit f46990d539
12 changed files with 293 additions and 116 deletions
@@ -433,12 +433,8 @@ namespace Barotrauma
//door closed and the character can't open doors -> node can't be traversed
if (!canOpenDoors || character.LockHands) { return null; }
var doorButtons = nextNode.Waypoint.ConnectedDoor.Item.GetComponents<Controller>();
if (doorButtons.None())
{
doorButtons = nextNode.Waypoint.ConnectedDoor.Item.GetConnectedComponents<Controller>();
}
if (doorButtons.None())
var doorButtons = nextNode.Waypoint.ConnectedDoor.Item.GetConnectedComponents<Controller>();
if (!doorButtons.Any())
{
if (!nextNode.Waypoint.ConnectedDoor.HasRequiredItems(character, false)) { return null; }
}
@@ -68,15 +68,8 @@ namespace Barotrauma
if (useController)
{
var controllers = component.Item.GetComponents<Controller>();
if (controllers.None())
{
controllers = component.Item.GetConnectedComponents<Controller>();
}
if (controllers.Any())
{
controller = controllers.First();
}
var controllers = component.Item.GetConnectedComponents<Controller>();
if (controllers.Any()) controller = controllers[0];
}
canBeCompleted = true;
@@ -141,15 +141,8 @@ namespace Barotrauma
{
if (UseController)
{
var controllers = targetItem.Item.GetComponents<Controller>();
if (controllers.None())
{
controllers = targetItem.Item.GetConnectedComponents<Controller>();
}
if (controllers.Any())
{
ConnectedController = controllers.First();
}
var controllers = targetItem.Item.GetConnectedComponents<Controller>();
if (controllers.Count > 0) ConnectedController = controllers[0];
}
TargetEntity = targetItem.Item;
TargetItemComponent = targetItem;
@@ -829,6 +829,25 @@ namespace Barotrauma.Items.Components
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
Entity.Spawner.AddToRemoveQueue(targetItem);
MoveInputQueue();
PutItemsToLinkedContainer();
}
else
{
if (outputContainer.Inventory.Items.All(i => i != null))
{
targetItem.Drop(dropper: null);
}
else
{
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
@@ -212,33 +212,6 @@ namespace Barotrauma.Items.Components
}
}
public Vector2? PosToMaintain
{
get { return posToMaintain; }
set { posToMaintain = value; }
}
struct ObstacleDebugInfo
{
public Vector2 Point1;
public Vector2 Point2;
public Vector2? Intersection;
public float Dot;
public Vector2 AvoidStrength;
public ObstacleDebugInfo(GraphEdge edge, Vector2? intersection, float dot, Vector2 avoidStrength)
{
Point1 = edge.Point1;
Point2 = edge.Point2;
Intersection = intersection;
Dot = dot;
AvoidStrength = avoidStrength;
}
}
//edge point 1, edge point 2, avoid strength
private List<ObstacleDebugInfo> debugDrawObstacles = new List<ObstacleDebugInfo>();
@@ -1352,6 +1352,10 @@ namespace Barotrauma
{
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
}
if (!broken)
{
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
}
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
if (body == null || !body.Enabled || !inWater || ParentInventory != null || Removed) { return; }
@@ -740,6 +740,25 @@ namespace Barotrauma
}
}
public string DisplayName
{
get;
private set;
}
private string roomName;
[Editable, Serialize("", true, translationTextTag: "RoomName.")]
public string RoomName
{
get { return roomName; }
set
{
if (roomName == value) { return; }
roomName = value;
DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
}
}
public override Rectangle Rect
{
get
@@ -162,21 +162,6 @@ namespace Barotrauma
get { return binding; }
}
public void SetState()
{
hit = binding.IsHit();
if (hit) hitQueue = true;
held = binding.IsDown();
if (held) heldQueue = true;
}
#endif
public KeyOrMouse State
{
get { return binding; }
}
public void SetState()
{
hit = binding.IsHit();