v0.11.0.9
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@@ -119,11 +119,15 @@ namespace Barotrauma
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}
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#endif
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#if CLIENT
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GameMain.LightManager?.Update((float)deltaTime);
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#endif
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GameTime += deltaTime;
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foreach (PhysicsBody body in PhysicsBody.List)
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{
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if (body.Enabled) { body.Update(); }
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if (body.Enabled && body.BodyType != FarseerPhysics.BodyType.Static) { body.Update(); }
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}
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foreach (MapEntity e in MapEntity.mapEntityList)
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{
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@@ -221,7 +225,10 @@ namespace Barotrauma
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foreach (PhysicsBody body in PhysicsBody.List)
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{
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if (body.Enabled) { body.SetPrevTransform(body.SimPosition, body.Rotation); }
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if (body.Enabled && body.BodyType != FarseerPhysics.BodyType.Static)
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{
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body.SetPrevTransform(body.SimPosition, body.Rotation);
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}
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}
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#if CLIENT
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