v0.11.0.9
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@@ -13,6 +13,11 @@
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//additional instructions (power up, fire at will, etc)
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public readonly string OrderOption;
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/// <summary>
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/// Used when the order targets a wall
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/// </summary>
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public int? WallSectionIndex { get; set; }
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public OrderChatMessage(Order order, string orderOption, ISpatialEntity targetEntity, Character targetCharacter, Character sender)
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: this(order, orderOption,
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order?.GetChatMessage(targetCharacter?.Name, sender?.CurrentHull?.DisplayName, givingOrderToSelf: targetCharacter == sender, orderOption: orderOption),
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