v0.11.0.9
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@@ -29,7 +29,8 @@ namespace Barotrauma.Networking
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REQUEST_STARTGAMEFINALIZE, //tell the server you're ready to finalize round initialization
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ERROR, //tell the server that an error occurred
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CREW
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CREW,
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READY_CHECK
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}
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enum ClientNetObject
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@@ -78,7 +79,8 @@ namespace Barotrauma.Networking
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MISSION,
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EVENTACTION,
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RESET_UPGRADES, //inform the clients that the upgrades on the submarine have been reset
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CREW //anything related to managing bots in multiplayer
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CREW, //anything related to managing bots in multiplayer
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READY_CHECK //start, end and update a ready check
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}
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enum ServerNetObject
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{
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@@ -113,6 +115,13 @@ namespace Barotrauma.Networking
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SwitchSub
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}
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public enum ReadyCheckState
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{
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Start,
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Update,
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End
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}
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enum DisconnectReason
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{
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Unknown,
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