v0.11.0.9
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@@ -37,18 +37,23 @@ namespace Barotrauma
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public bool NeedsNetworkSyncing
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{
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get { return Triggers.Any(t => t.NeedsNetworkSyncing); }
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set { Triggers.ForEach(t => t.NeedsNetworkSyncing = false); }
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get { return Triggers != null && Triggers.Any(t => t.NeedsNetworkSyncing); }
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set
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{
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if (Triggers == null) { return; }
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Triggers.ForEach(t => t.NeedsNetworkSyncing = false);
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}
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}
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public bool NeedsUpdate
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{
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get; private set;
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}
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public Sprite Sprite
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{
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get { return spriteIndex < 0 || Prefab.Sprites.Count == 0 ? null : Prefab.Sprites[spriteIndex % Prefab.Sprites.Count]; }
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}
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public Sprite SpecularSprite
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{
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get { return spriteIndex < 0 || Prefab.SpecularSprites.Count == 0 ? null : Prefab.SpecularSprites[spriteIndex % Prefab.SpecularSprites.Count]; }
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}
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Vector2 ISpatialEntity.Position => new Vector2(Position.X, Position.Y);
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@@ -60,8 +65,6 @@ namespace Barotrauma
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public LevelObject(LevelObjectPrefab prefab, Vector3 position, float scale, float rotation = 0.0f)
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{
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Triggers = new List<LevelTrigger>();
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ActivePrefab = Prefab = prefab;
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Position = position;
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Scale = scale;
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@@ -69,13 +72,26 @@ namespace Barotrauma
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spriteIndex = ActivePrefab.Sprites.Any() ? Rand.Int(ActivePrefab.Sprites.Count, Rand.RandSync.Server) : -1;
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if (prefab.PhysicsBodyElement != null)
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if (Sprite != null && prefab.SpriteSpecificPhysicsBodyElements.ContainsKey(Sprite))
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{
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PhysicsBody = new PhysicsBody(prefab.SpriteSpecificPhysicsBodyElements[Sprite], ConvertUnits.ToSimUnits(new Vector2(position.X, position.Y)), Scale);
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}
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else if (prefab.PhysicsBodyElement != null)
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{
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PhysicsBody = new PhysicsBody(prefab.PhysicsBodyElement, ConvertUnits.ToSimUnits(new Vector2(position.X, position.Y)), Scale);
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}
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if (PhysicsBody != null)
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{
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PhysicsBody.SetTransformIgnoreContacts(PhysicsBody.SimPosition, -Rotation);
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PhysicsBody.BodyType = BodyType.Static;
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PhysicsBody.CollisionCategories = Physics.CollisionLevel;
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PhysicsBody.CollidesWith = Physics.CollisionWall | Physics.CollisionCharacter;
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}
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foreach (XElement triggerElement in prefab.LevelTriggerElements)
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{
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Triggers ??= new List<LevelTrigger>();
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Vector2 triggerPosition = triggerElement.GetAttributeVector2("position", Vector2.Zero) * scale;
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if (rotation != 0.0f)
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@@ -90,10 +106,12 @@ namespace Barotrauma
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var newTrigger = new LevelTrigger(triggerElement, new Vector2(position.X, position.Y) + triggerPosition, -rotation, scale, prefab.Name);
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int parentTriggerIndex = prefab.LevelTriggerElements.IndexOf(triggerElement.Parent);
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if (parentTriggerIndex > -1) newTrigger.ParentTrigger = Triggers[parentTriggerIndex];
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if (parentTriggerIndex > -1) { newTrigger.ParentTrigger = Triggers[parentTriggerIndex]; }
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Triggers.Add(newTrigger);
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}
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NeedsUpdate = NeedsNetworkSyncing || (Triggers != null && Triggers.Any()) || Prefab.PhysicsBodyTriggerIndex > -1;
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InitProjSpecific();
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}
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@@ -131,9 +149,10 @@ namespace Barotrauma
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public void ServerWrite(IWriteMessage msg, Client c)
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{
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if (Triggers == null) { return; }
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for (int j = 0; j < Triggers.Count; j++)
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{
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if (!Triggers[j].UseNetworkSyncing) continue;
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if (!Triggers[j].UseNetworkSyncing) { continue; }
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Triggers[j].ServerWrite(msg, c);
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}
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}
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