v0.11.0.9
This commit is contained in:
@@ -26,13 +26,33 @@ namespace Barotrauma
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public readonly LevelGenerationParams GenerationParams;
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public bool HasBeaconStation;
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public bool IsBeaconActive;
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public OutpostGenerationParams ForceOutpostGenerationParams;
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public readonly Point Size;
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public readonly int InitialDepth;
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public readonly List<EventPrefab> EventHistory = new List<EventPrefab>();
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public readonly List<EventPrefab> NonRepeatableEvents = new List<EventPrefab>();
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public float CrushDepth
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{
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get
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{
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return Math.Max(Size.Y, Level.DefaultRealWorldCrushDepth / Physics.DisplayToRealWorldRatio) - InitialDepth;
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}
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}
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public float RealWorldCrushDepth
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{
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get
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{
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return Math.Max(Size.Y * Physics.DisplayToRealWorldRatio, Level.DefaultRealWorldCrushDepth);
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}
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}
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public LevelData(string seed, float difficulty, float sizeFactor, LevelGenerationParams generationParams, Biome biome)
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{
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Seed = seed ?? throw new ArgumentException("Seed was null");
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@@ -44,6 +64,8 @@ namespace Barotrauma
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sizeFactor = MathHelper.Clamp(sizeFactor, 0.0f, 1.0f);
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int width = (int)MathHelper.Lerp(generationParams.MinWidth, generationParams.MaxWidth, sizeFactor);
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InitialDepth = (int)MathHelper.Lerp(generationParams.InitialDepthMin, generationParams.InitialDepthMax, sizeFactor);
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Size = new Point(
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(int)MathUtils.Round(width, Level.GridCellSize),
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(int)MathUtils.Round(generationParams.Height, Level.GridCellSize));
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@@ -56,8 +78,11 @@ namespace Barotrauma
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Size = element.GetAttributePoint("size", new Point(1000));
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Enum.TryParse(element.GetAttributeString("type", "LocationConnection"), out Type);
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HasBeaconStation = element.GetAttributeBool("hasbeaconstation", false);
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IsBeaconActive = element.GetAttributeBool("isbeaconactive", false);
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string generationParamsId = element.GetAttributeString("generationparams", "");
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GenerationParams = LevelGenerationParams.LevelParams.Find(l => l.Identifier == generationParamsId);
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GenerationParams = LevelGenerationParams.LevelParams.Find(l => l.Identifier == generationParamsId || l.OldIdentifier == generationParamsId);
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if (GenerationParams == null)
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{
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DebugConsole.ThrowError($"Error while loading a level. Could not find level generation params with the ID \"{generationParamsId}\".");
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@@ -68,8 +93,10 @@ namespace Barotrauma
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}
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}
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InitialDepth = element.GetAttributeInt("initialdepth", GenerationParams.InitialDepthMin);
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string biomeIdentifier = element.GetAttributeString("biome", "");
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Biome = LevelGenerationParams.GetBiomes().FirstOrDefault(b => b.Identifier == biomeIdentifier);
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Biome = LevelGenerationParams.GetBiomes().FirstOrDefault(b => b.Identifier == biomeIdentifier || b.OldIdentifier == biomeIdentifier);
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if (Biome == null)
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{
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DebugConsole.ThrowError($"Error in level data: could not find the biome \"{biomeIdentifier}\".");
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@@ -104,6 +131,12 @@ namespace Barotrauma
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Size = new Point(
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(int)MathUtils.Round(width, Level.GridCellSize),
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(int)MathUtils.Round(GenerationParams.Height, Level.GridCellSize));
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var rand = new MTRandom(ToolBox.StringToInt(Seed));
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InitialDepth = (int)MathHelper.Lerp(GenerationParams.InitialDepthMin, GenerationParams.InitialDepthMax, (float)rand.NextDouble());
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HasBeaconStation = rand.NextDouble() < locationConnection.Locations.Select(l => l.Type.BeaconStationChance).Max();
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IsBeaconActive = false;
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}
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/// <summary>
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@@ -119,6 +152,7 @@ namespace Barotrauma
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var rand = new MTRandom(ToolBox.StringToInt(Seed));
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int width = (int)MathHelper.Lerp(GenerationParams.MinWidth, GenerationParams.MaxWidth, (float)rand.NextDouble());
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InitialDepth = (int)MathHelper.Lerp(GenerationParams.InitialDepthMin, GenerationParams.InitialDepthMax, (float)rand.NextDouble());
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Size = new Point(
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(int)MathUtils.Round(width, Level.GridCellSize),
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(int)MathUtils.Round(GenerationParams.Height, Level.GridCellSize));
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@@ -136,16 +170,24 @@ namespace Barotrauma
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LevelType type = generationParams == null ? LevelData.LevelType.LocationConnection : generationParams.Type;
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if (generationParams == null) { generationParams = LevelGenerationParams.GetRandom(seed, type); }
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var biome =
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LevelGenerationParams.GetBiomes().FirstOrDefault(b => generationParams.AllowedBiomes.Contains(b)) ??
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var biome =
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LevelGenerationParams.GetBiomes().FirstOrDefault(b => generationParams.AllowedBiomes.Contains(b)) ??
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LevelGenerationParams.GetBiomes().GetRandom(Rand.RandSync.Server);
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return new LevelData(
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var levelData = new LevelData(
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seed,
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difficulty ?? Rand.Range(30.0f, 80.0f, Rand.RandSync.Server),
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Rand.Range(0.0f, 1.0f, Rand.RandSync.Server),
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generationParams,
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biome);
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if (type == LevelType.LocationConnection)
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{
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float beaconRng = Rand.Range(0.0f, 1.0f, Rand.RandSync.Server);
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levelData.HasBeaconStation = beaconRng < 0.5f;
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levelData.IsBeaconActive = beaconRng > 0.25f;
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}
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GameMain.GameSession?.GameMode?.Mission?.AdjustLevelData(levelData);
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return levelData;
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}
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public void Save(XElement parentElement)
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@@ -156,7 +198,15 @@ namespace Barotrauma
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new XAttribute("type", Type.ToString()),
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new XAttribute("difficulty", Difficulty.ToString("G", CultureInfo.InvariantCulture)),
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new XAttribute("size", XMLExtensions.PointToString(Size)),
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new XAttribute("generationparams", GenerationParams.Identifier));
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new XAttribute("generationparams", GenerationParams.Identifier),
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new XAttribute("initialdepth", InitialDepth));
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if (HasBeaconStation)
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{
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newElement.Add(
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new XAttribute("hasbeaconstation", HasBeaconStation.ToString()),
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new XAttribute("isbeaconactive", IsBeaconActive.ToString()));
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}
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if (Type == LevelType.Outpost)
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{
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