v0.11.0.9

This commit is contained in:
Joonas Rikkonen
2020-12-09 16:34:16 +02:00
parent bbf06f0984
commit f433a7ba10
325 changed files with 13947 additions and 3652 deletions
@@ -76,7 +76,7 @@ namespace Barotrauma.Items.Components
set { launchImpulse = value; }
}
[Editable(0.0f, 1000.0f), Serialize(5.0f, false, description: "The period of time the user has to wait between shots.")]
[Editable(0.0f, 1000.0f, decimals: 3), Serialize(5.0f, false, description: "The period of time the user has to wait between shots.")]
public float Reload
{
get { return reloadTime; }
@@ -198,6 +198,7 @@ namespace Barotrauma.Items.Components
private set;
}
private float prevScale;
float prevBaseRotation;
[Serialize(0.0f, true, description: "The angle of the turret's base in degrees.", alwaysUseInstanceValues: true)]
public float BaseRotation
@@ -250,20 +251,17 @@ namespace Barotrauma.Items.Components
private void UpdateTransformedBarrelPos()
{
float flippedRotation = item.Rotation;
if (item.FlippedX) { flippedRotation = -flippedRotation; }
//if (item.FlippedY) flippedRotation = 180.0f - flippedRotation;
transformedBarrelPos = MathUtils.RotatePointAroundTarget(barrelPos * item.Scale, new Vector2(item.Rect.Width / 2, item.Rect.Height / 2), flippedRotation);
transformedBarrelPos = MathUtils.RotatePointAroundTarget(barrelPos * item.Scale, new Vector2(item.Rect.Width / 2, item.Rect.Height / 2), item.Rotation);
#if CLIENT
item.ResetCachedVisibleSize();
#endif
item.Rotation = flippedRotation;
prevBaseRotation = item.Rotation;
prevScale = item.Scale;
}
public override void OnItemLoaded()
public override void OnMapLoaded()
{
base.OnItemLoaded();
base.OnMapLoaded();
var lightComponents = item.GetComponents<LightComponent>();
if (lightComponents != null && lightComponents.Count() > 0)
{
@@ -277,6 +275,9 @@ namespace Barotrauma.Items.Components
}
#endif
}
if (loadedRotationLimits.HasValue) { RotationLimits = loadedRotationLimits.Value; }
if (loadedBaseRotation.HasValue) { BaseRotation = loadedBaseRotation.Value; }
UpdateTransformedBarrelPos();
}
public override void Update(float deltaTime, Camera cam)
@@ -284,7 +285,7 @@ namespace Barotrauma.Items.Components
this.cam = cam;
if (reload > 0.0f) { reload -= deltaTime; }
if (!MathUtils.NearlyEqual(item.Rotation, prevBaseRotation))
if (!MathUtils.NearlyEqual(item.Rotation, prevBaseRotation) || !MathUtils.NearlyEqual(item.Scale, prevScale))
{
UpdateTransformedBarrelPos();
}
@@ -328,19 +329,42 @@ namespace Barotrauma.Items.Components
user.WorldPosition + Vector2.UnitY * 150.0f);
}
float rotMidDiff = MathHelper.WrapAngle(rotation - (minRotation + maxRotation) / 2.0f);
float targetRotationDiff = MathHelper.WrapAngle(targetRotation - rotation);
if ((maxRotation - minRotation) < MathHelper.TwoPi)
{
float targetRotationMaxDiff = MathHelper.WrapAngle(targetRotation - maxRotation);
float targetRotationMinDiff = MathHelper.WrapAngle(targetRotation - minRotation);
if (Math.Abs(targetRotationMaxDiff) < Math.Abs(targetRotationMinDiff) &&
rotMidDiff < 0.0f &&
targetRotationDiff < 0.0f)
{
targetRotationDiff += MathHelper.TwoPi;
}
else if (Math.Abs(targetRotationMaxDiff) > Math.Abs(targetRotationMinDiff) &&
rotMidDiff > 0.0f &&
targetRotationDiff > 0.0f)
{
targetRotationDiff -= MathHelper.TwoPi;
}
}
angularVelocity +=
(MathHelper.WrapAngle(targetRotation - rotation) * springStiffness - angularVelocity * springDamping) * deltaTime;
(targetRotationDiff * springStiffness - angularVelocity * springDamping) * deltaTime;
angularVelocity = MathHelper.Clamp(angularVelocity, -rotationSpeed, rotationSpeed);
rotation += angularVelocity * deltaTime;
float rotMidDiff = MathHelper.WrapAngle(rotation - (minRotation + maxRotation) / 2.0f);
rotMidDiff = MathHelper.WrapAngle(rotation - (minRotation + maxRotation) / 2.0f);
if (rotMidDiff < -maxDist)
{
rotation = minRotation;
angularVelocity *= -0.5f;
}
}
else if (rotMidDiff > maxDist)
{
rotation = maxRotation;
@@ -804,7 +828,7 @@ namespace Barotrauma.Items.Components
}
if (objective.SubObjectives.None())
{
var loadItemsObjective = AIContainItems<Turret>(container, character, objective, usableProjectileCount + 1, equip: true, removeEmpty: true);
var loadItemsObjective = AIContainItems<Turret>(container, character, objective, usableProjectileCount + 1, equip: true, removeEmpty: true, dropItemOnDeselected: true);
if (loadItemsObjective == null)
{
if (usableProjectileCount == 0)
@@ -976,6 +1000,8 @@ namespace Barotrauma.Items.Components
public override void FlipX(bool relativeToSub)
{
BaseRotation = MathHelper.ToDegrees(MathUtils.WrapAngleTwoPi(MathHelper.ToRadians(-BaseRotation)));
minRotation = MathHelper.Pi - minRotation;
maxRotation = MathHelper.Pi - maxRotation;
@@ -997,7 +1023,22 @@ namespace Barotrauma.Items.Components
public override void FlipY(bool relativeToSub)
{
BaseRotation = MathHelper.ToDegrees(MathUtils.WrapAngleTwoPi(MathHelper.ToRadians(BaseRotation - 180)));
BaseRotation = MathHelper.ToDegrees(MathUtils.WrapAngleTwoPi(MathHelper.ToRadians(180 - BaseRotation)));
minRotation = -minRotation;
maxRotation = -maxRotation;
var temp = minRotation;
minRotation = maxRotation;
maxRotation = temp;
while (minRotation < 0)
{
minRotation += MathHelper.TwoPi;
maxRotation += MathHelper.TwoPi;
}
rotation = (minRotation + maxRotation) / 2;
UpdateTransformedBarrelPos();
}
@@ -1041,6 +1082,25 @@ namespace Barotrauma.Items.Components
}
}
private Vector2? loadedRotationLimits;
private float? loadedBaseRotation;
public override void Load(XElement componentElement, bool usePrefabValues, IdRemap idRemap)
{
base.Load(componentElement, usePrefabValues, idRemap);
loadedRotationLimits = componentElement.GetAttributeVector2("rotationlimits", RotationLimits);
loadedBaseRotation = componentElement.GetAttributeFloat("baserotation", componentElement.Parent.GetAttributeFloat("rotation", BaseRotation));
}
public override void OnItemLoaded()
{
base.OnItemLoaded();
if (!loadedBaseRotation.HasValue)
{
if (item.FlippedX) { FlipX(relativeToSub: false); }
if (item.FlippedY) { FlipY(relativeToSub: false); }
}
}
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
{
if (extraData.Length > 2)