v0.11.0.9
This commit is contained in:
@@ -1,4 +1,5 @@
|
||||
using Barotrauma.Networking;
|
||||
using System.Collections.Generic;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace Barotrauma.Items.Components
|
||||
@@ -7,6 +8,10 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
private const int MaxMessageLength = ChatMessage.MaxLength;
|
||||
|
||||
private const int MaxMessages = 60;
|
||||
|
||||
private List<string> messageHistory = new List<string>(MaxMessages);
|
||||
|
||||
public string DisplayedWelcomeMessage
|
||||
{
|
||||
get;
|
||||
@@ -50,5 +55,41 @@ namespace Barotrauma.Items.Components
|
||||
string inputSignal = signal.Replace("\\n", "\n");
|
||||
ShowOnDisplay(inputSignal);
|
||||
}
|
||||
|
||||
public override void OnItemLoaded()
|
||||
{
|
||||
base.OnItemLoaded();
|
||||
if (!string.IsNullOrEmpty(DisplayedWelcomeMessage))
|
||||
{
|
||||
ShowOnDisplay(DisplayedWelcomeMessage);
|
||||
DisplayedWelcomeMessage = "";
|
||||
//remove welcome message if a game session is running so it doesn't reappear on successive rounds
|
||||
if (GameMain.GameSession != null)
|
||||
{
|
||||
welcomeMessage = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override XElement Save(XElement parentElement)
|
||||
{
|
||||
var componentElement = base.Save(parentElement);
|
||||
for (int i = 0; i < messageHistory.Count; i++)
|
||||
{
|
||||
componentElement.Add(new XAttribute("msg" + i, messageHistory[i]));
|
||||
}
|
||||
return componentElement;
|
||||
}
|
||||
|
||||
public override void Load(XElement componentElement, bool usePrefabValues, IdRemap idRemap)
|
||||
{
|
||||
base.Load(componentElement, usePrefabValues, idRemap);
|
||||
for (int i = 0; i < MaxMessages; i++)
|
||||
{
|
||||
string msg = componentElement.GetAttributeString("msg" + i, null);
|
||||
if (msg == null) { break; }
|
||||
ShowOnDisplay(msg);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user