v0.11.0.9

This commit is contained in:
Joonas Rikkonen
2020-12-09 16:34:16 +02:00
parent bbf06f0984
commit f433a7ba10
325 changed files with 13947 additions and 3652 deletions
@@ -2,7 +2,9 @@
using Microsoft.Xna.Framework;
using System;
using System.Globalization;
using System.Linq;
using System.Xml.Linq;
using Barotrauma.MapCreatures.Behavior;
namespace Barotrauma.Items.Components
{
@@ -11,10 +13,38 @@ namespace Barotrauma.Items.Components
private float flowPercentage;
private float maxFlow;
private float? targetLevel;
public float? TargetLevel;
private bool hijacked;
public bool Hijacked
{
get { return hijacked; }
set
{
if (value == hijacked) { return; }
hijacked = value;
#if SERVER
item.CreateServerEvent(this);
#endif
}
}
private float pumpSpeedLockTimer, isActiveLockTimer;
private bool infected;
[Serialize(false, true, description: "Whether or not the pump is infected with ballast flora spores.")]
public bool Infected
{
get => infected;
set
{
infected = value;
}
}
public string InfectIdentifier;
[Serialize(0.0f, true, description: "How fast the item is currently pumping water (-100 = full speed out, 100 = full speed in). Intended to be used by StatusEffect conditionals (setting this value in XML has no effect).")]
public float FlowPercentage
{
@@ -66,12 +96,12 @@ namespace Barotrauma.Items.Components
{
currFlow = 0.0f;
if (targetLevel != null)
if (TargetLevel != null)
{
pumpSpeedLockTimer -= deltaTime;
float hullPercentage = 0.0f;
if (item.CurrentHull != null) { hullPercentage = (item.CurrentHull.WaterVolume / item.CurrentHull.Volume) * 100.0f; }
FlowPercentage = ((float)targetLevel - hullPercentage) * 10.0f;
FlowPercentage = ((float)TargetLevel - hullPercentage) * 10.0f;
}
currPowerConsumption = powerConsumption * Math.Abs(flowPercentage / 100.0f);
@@ -92,14 +122,41 @@ namespace Barotrauma.Items.Components
//less effective when in a bad condition
currFlow *= MathHelper.Lerp(0.5f, 1.0f, item.Condition / item.MaxCondition);
if (currFlow < 0 && Infected)
{
InfectBallast(InfectIdentifier);
}
Infected = false;
item.CurrentHull.WaterVolume += currFlow;
if (item.CurrentHull.WaterVolume > item.CurrentHull.Volume) { item.CurrentHull.Pressure += 0.5f; }
}
public void InfectBallast(string identifier)
{
Hull hull = item.CurrentHull;
if (hull == null) { return; }
// if the ship is already infected then do nothing
if (Hull.hullList.Where(h => h.Submarine == hull.Submarine).Any(h => h.BallastFlora != null)) { return; }
if (hull.BallastFlora != null) { return; }
Vector2 offset = item.WorldPosition - hull.WorldPosition;
hull.BallastFlora = new BallastFloraBehavior(hull, BallastFloraPrefab.Find(identifier), offset, firstGrowth: true);
#if SERVER
hull.BallastFlora.SendNetworkMessage(hull.BallastFlora, BallastFloraBehavior.NetworkHeader.Spawn);
#endif
}
partial void UpdateProjSpecific(float deltaTime);
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power = 0.0f, float signalStrength = 1.0f)
{
if (Hijacked) { return; }
if (connection.Name == "toggle")
{
IsActive = !IsActive;
@@ -115,7 +172,7 @@ namespace Barotrauma.Items.Components
if (float.TryParse(signal, NumberStyles.Any, CultureInfo.InvariantCulture, out float tempSpeed))
{
flowPercentage = MathHelper.Clamp(tempSpeed, -100.0f, 100.0f);
targetLevel = null;
TargetLevel = null;
pumpSpeedLockTimer = 0.1f;
}
}
@@ -123,7 +180,7 @@ namespace Barotrauma.Items.Components
{
if (float.TryParse(signal, NumberStyles.Any, CultureInfo.InvariantCulture, out float tempTarget))
{
targetLevel = MathHelper.Clamp(tempTarget + 50.0f, 0.0f, 100.0f);
TargetLevel = MathHelper.Clamp(tempTarget + 50.0f, 0.0f, 100.0f);
pumpSpeedLockTimer = 0.1f;
}
}