v0.11.0.9
This commit is contained in:
@@ -1,6 +1,9 @@
|
||||
namespace Barotrauma
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
partial class MissionMode : GameMode
|
||||
abstract partial class MissionMode : GameMode
|
||||
{
|
||||
private readonly Mission mission;
|
||||
|
||||
@@ -25,5 +28,29 @@
|
||||
Location[] locations = { GameMain.GameSession.StartLocation, GameMain.GameSession.EndLocation };
|
||||
mission = Mission.LoadRandom(locations, seed, false, missionType);
|
||||
}
|
||||
|
||||
protected static MissionPrefab ValidateMissionPrefab(MissionPrefab missionPrefab, Dictionary<MissionType, Type> missionClasses)
|
||||
{
|
||||
if (ValidateMissionType(missionPrefab.Type, missionClasses) != missionPrefab.Type)
|
||||
{
|
||||
throw new InvalidOperationException("Cannot start gamemode with mission type " + missionPrefab.Type);
|
||||
}
|
||||
return missionPrefab;
|
||||
}
|
||||
|
||||
protected static MissionType ValidateMissionType(MissionType missionType, Dictionary<MissionType, Type> missionClasses)
|
||||
{
|
||||
var missionTypes = (MissionType[])Enum.GetValues(typeof(MissionType));
|
||||
for (int i = 0; i < missionTypes.Length; i++)
|
||||
{
|
||||
var type = missionTypes[i];
|
||||
if (type == MissionType.None || type == MissionType.All) { continue; }
|
||||
if (!missionClasses.ContainsKey(type))
|
||||
{
|
||||
missionType &= ~(type);
|
||||
}
|
||||
}
|
||||
return missionType;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user