v0.11.0.9
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@@ -56,7 +56,9 @@ namespace Barotrauma
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public override void Init(bool affectSubImmediately)
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{
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spawnPos = Level.Loaded.GetRandomItemPos(
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(Rand.Value(Rand.RandSync.Server) < 0.5f) ? Level.PositionType.MainPath : Level.PositionType.Cave | Level.PositionType.Ruin,
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(Rand.Value(Rand.RandSync.Server) < 0.5f) ?
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Level.PositionType.MainPath | Level.PositionType.SidePath :
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Level.PositionType.Cave | Level.PositionType.Ruin,
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500.0f, 10000.0f, 30.0f);
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spawnPending = true;
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