v0.11.0.9
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@@ -399,7 +399,7 @@ namespace Barotrauma
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public void ApplyAffliction(Limb targetLimb, Affliction affliction)
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{
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if (Unkillable || Character.GodMode) { return; }
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if (!affliction.Prefab.IsBuff && Unkillable || Character.GodMode) { return; }
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if (affliction.Prefab.LimbSpecific)
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{
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if (targetLimb == null)
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