v0.11.0.9
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@@ -404,13 +404,19 @@ namespace Barotrauma
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if (petBehavior != null)
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{
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petBehavior.Owner = owner;
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var petBehaviorElement = subElement.Attribute("petbehavior");
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var petBehaviorElement = subElement.Element("petbehavior");
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if (petBehaviorElement != null)
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{
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petBehavior.Hunger = petBehaviorElement.GetAttributeFloat(50.0f);
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petBehavior.Happiness = petBehaviorElement.GetAttributeFloat(50.0f);
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petBehavior.Hunger = petBehaviorElement.GetAttributeFloat("hunger", 50.0f);
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petBehavior.Happiness = petBehaviorElement.GetAttributeFloat("happiness", 50.0f);
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}
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}
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var inventoryElement = subElement.Element("inventory");
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if (inventoryElement != null)
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{
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pet.SpawnInventoryItems(pet.Inventory, inventoryElement);
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}
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}
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}
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