v0.11.0.9
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+2
-2
@@ -46,6 +46,7 @@ namespace Barotrauma
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}
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return new AIObjectiveGetItem(character, gearTag, objectiveManager, equip: true)
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{
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AllowStealing = true,
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AllowToFindDivingGear = false,
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AllowDangerousPressure = true
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};
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@@ -85,8 +86,7 @@ namespace Barotrauma
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return new AIObjectiveContainItem(character, OXYGEN_SOURCE, targetItem.GetComponent<ItemContainer>(), objectiveManager, spawnItemIfNotFound: character.TeamID == Character.TeamType.FriendlyNPC)
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{
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AllowToFindDivingGear = false,
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AllowDangerousPressure = true,
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ConditionLevel = 0
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AllowDangerousPressure = true
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};
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},
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onAbandon: () => Abandon = true,
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