v0.11.0.9
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@@ -275,7 +275,7 @@ namespace Barotrauma.Networking
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characterInfos[i].CurrentOrder = null;
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characterInfos[i].CurrentOrderOption = null;
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var character = Character.Create(characterInfos[i], shuttleSpawnPoints[i].WorldPosition, characterInfos[i].Name, !bot, bot);
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var character = Character.Create(characterInfos[i], shuttleSpawnPoints[i].WorldPosition, characterInfos[i].Name, isRemotePlayer: !bot, hasAi: bot);
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character.TeamID = Character.TeamType.Team1;
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if (bot)
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@@ -341,7 +341,7 @@ namespace Barotrauma.Networking
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}
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else
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{
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characterData.SpawnInventoryItems(character.Info, character.Inventory);
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characterData.SpawnInventoryItems(character, character.Inventory);
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characterData.ApplyHealthData(character.Info, character);
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character.GiveIdCardTags(mainSubSpawnPoints[i]);
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characterData.HasSpawned = true;
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