v0.11.0.9
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@@ -226,6 +226,13 @@ namespace Barotrauma
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clientMemories.Remove(client);
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}
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public void OnBallastFloraDamaged(Character character, float damage)
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{
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if (character == null) { return; }
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float karmaChange = damage * BallastFloraKarmaIncrease;
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AdjustKarma(character, karmaChange, "Damaged ballast flora");
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}
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// ReSharper disable once UseNegatedPatternMatching, LoopCanBeConvertedToQuery
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public void OnItemTakenFromPlayer(CharacterInventory inventory, Client yoinker, Item item)
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{
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