v0.11.0.9

This commit is contained in:
Joonas Rikkonen
2020-12-09 16:34:16 +02:00
parent bbf06f0984
commit f433a7ba10
325 changed files with 13947 additions and 3652 deletions
@@ -127,8 +127,7 @@ namespace Barotrauma.Networking
if (IPAddress.IsLoopback(IP)) { return false; }
var bannedPlayer = bannedPlayers.Find(bp =>
bp.CompareTo(IP) ||
(steamID > 0 && bp.SteamID == steamID) ||
(SteamManager.SteamIDStringToUInt64(bp.EndPoint) == steamID));
(steamID > 0 && (bp.SteamID == steamID || SteamManager.SteamIDStringToUInt64(bp.EndPoint) == steamID)));
reason = bannedPlayer?.Reason;
return bannedPlayer != null;
}
@@ -18,12 +18,15 @@ namespace Barotrauma.Networking
Entity orderTargetEntity = null;
OrderChatMessage orderMsg = null;
OrderTarget orderTargetPosition = null;
Order.OrderTargetType orderTargetType = Order.OrderTargetType.Entity;
int? wallSectionIndex = null;
if (type == ChatMessageType.Order)
{
int orderIndex = msg.ReadByte();
orderTargetCharacter = Entity.FindEntityByID(msg.ReadUInt16()) as Character;
orderTargetEntity = Entity.FindEntityByID(msg.ReadUInt16()) as Entity;
int orderOptionIndex = msg.ReadByte();
orderTargetType = (Order.OrderTargetType)msg.ReadByte();
if (msg.ReadBoolean())
{
var x = msg.ReadSingle();
@@ -31,6 +34,10 @@ namespace Barotrauma.Networking
var hull = Entity.FindEntityByID(msg.ReadUInt16()) as Hull;
orderTargetPosition = new OrderTarget(new Vector2(x, y), hull, true);
}
else if (orderTargetType == Order.OrderTargetType.WallSection)
{
wallSectionIndex = msg.ReadByte();
}
if (orderIndex < 0 || orderIndex >= Order.PrefabList.Count)
{
@@ -39,9 +46,12 @@ namespace Barotrauma.Networking
return;
}
Order order = Order.PrefabList[orderIndex];
string orderOption = orderOptionIndex < 0 || orderOptionIndex >= order.Options.Length ? "" : order.Options[orderOptionIndex];
orderMsg = new OrderChatMessage(order, orderOption, orderTargetPosition ?? orderTargetEntity as ISpatialEntity, orderTargetCharacter, c.Character);
Order orderPrefab = Order.PrefabList[orderIndex];
string orderOption = orderOptionIndex < 0 || orderOptionIndex >= orderPrefab.Options.Length ? "" : orderPrefab.Options[orderOptionIndex];
orderMsg = new OrderChatMessage(orderPrefab, orderOption, orderTargetPosition ?? orderTargetEntity as ISpatialEntity, orderTargetCharacter, c.Character)
{
WallSectionIndex = wallSectionIndex
};
txt = orderMsg.Text;
}
else
@@ -119,16 +129,39 @@ namespace Barotrauma.Networking
if (type == ChatMessageType.Order)
{
if (c.Character == null || c.Character.SpeechImpediment >= 100.0f || c.Character.IsDead) { return; }
if (orderMsg.Order.TargetAllCharacters)
Order order = null;
if (orderMsg.Order.IsReport)
{
HumanAIController.ReportProblem(orderMsg.Sender, orderMsg.Order);
}
else if (orderTargetCharacter != null)
else if (orderTargetCharacter != null && !orderMsg.Order.TargetAllCharacters)
{
var order = orderTargetPosition == null ?
new Order(orderMsg.Order.Prefab, orderTargetEntity, orderMsg.Order.Prefab?.GetTargetItemComponent(orderTargetEntity as Item), orderMsg.Sender) :
new Order(orderMsg.Order.Prefab, orderTargetPosition, orderMsg.Sender);
orderTargetCharacter.SetOrder(order, orderMsg.OrderOption, orderMsg.Sender);
switch (orderTargetType)
{
case Order.OrderTargetType.Entity:
order = new Order(orderMsg.Order.Prefab, orderTargetEntity, orderMsg.Order.Prefab?.GetTargetItemComponent(orderTargetEntity as Item), orderGiver: orderMsg.Sender);
break;
case Order.OrderTargetType.Position:
order = new Order(orderMsg.Order.Prefab, orderTargetPosition, orderGiver: orderMsg.Sender);
break;
}
if (order != null)
{
orderTargetCharacter.SetOrder(order, orderMsg.OrderOption, orderMsg.Sender);
}
}
else if (orderMsg.Order.IsIgnoreOrder)
{
switch (orderTargetType)
{
case Order.OrderTargetType.Entity:
(orderTargetEntity as MapEntity)?.SetIgnoreByAI(orderMsg.Order.Identifier == "ignorethis");
break;
case Order.OrderTargetType.WallSection:
if (!wallSectionIndex.HasValue) { break; }
(orderTargetEntity as Structure)?.GetSection(wallSectionIndex.Value)?.SetIgnoreByAI(orderMsg.Order.Identifier == "ignorethis");
break;
}
}
GameMain.Server.SendOrderChatMessage(orderMsg);
}
@@ -811,6 +811,9 @@ namespace Barotrauma.Networking
case ClientPacketHeader.CREW:
ReadCrewMessage(inc, connectedClient);
break;
case ClientPacketHeader.READY_CHECK:
ReadyCheck.ServerRead(inc, connectedClient);
break;
case ClientPacketHeader.FILE_REQUEST:
if (serverSettings.AllowFileTransfers)
{
@@ -1543,10 +1546,12 @@ namespace Barotrauma.Networking
if (!character.Enabled) { continue; }
if (c.SpectatePos == null)
{
if (c.Character != null && Vector2.DistanceSquared(character.WorldPosition, c.Character.WorldPosition) >= NetConfig.DisableCharacterDistSqr)
float distSqr = Vector2.DistanceSquared(character.WorldPosition, c.Character.WorldPosition);
if (c.Character.ViewTarget != null)
{
continue;
distSqr = Math.Min(distSqr, Vector2.DistanceSquared(character.WorldPosition, c.Character.ViewTarget.WorldPosition));
}
if (distSqr >= NetConfig.DisableCharacterDistSqr) { continue; }
}
else
{
@@ -2130,6 +2135,7 @@ namespace Barotrauma.Networking
Level.Loaded?.SpawnNPCs();
Level.Loaded?.SpawnCorpses();
Level.Loaded?.PrepareBeaconStation();
AutoItemPlacer.PlaceIfNeeded();
CrewManager crewManager = campaign?.CrewManager;
@@ -2253,7 +2259,7 @@ namespace Barotrauma.Networking
for (int i = 0; i < teamClients.Count; i++)
{
Character spawnedCharacter = Character.Create(teamClients[i].CharacterInfo, spawnWaypoints[i].WorldPosition, teamClients[i].CharacterInfo.Name, true, false);
Character spawnedCharacter = Character.Create(teamClients[i].CharacterInfo, spawnWaypoints[i].WorldPosition, teamClients[i].CharacterInfo.Name, isRemotePlayer: true, hasAi: false);
spawnedCharacter.AnimController.Frozen = true;
spawnedCharacter.TeamID = teamID;
teamClients[i].Character = spawnedCharacter;
@@ -2269,7 +2275,7 @@ namespace Barotrauma.Networking
}
else
{
characterData.SpawnInventoryItems(spawnedCharacter.Info, spawnedCharacter.Inventory);
characterData.SpawnInventoryItems(spawnedCharacter, spawnedCharacter.Inventory);
characterData.ApplyHealthData(spawnedCharacter.Info, spawnedCharacter);
spawnedCharacter.GiveIdCardTags(mainSubWaypoints[i]);
characterData.HasSpawned = true;
@@ -2280,7 +2286,7 @@ namespace Barotrauma.Networking
for (int i = teamClients.Count; i < teamClients.Count + bots.Count; i++)
{
Character spawnedCharacter = Character.Create(characterInfos[i], spawnWaypoints[i].WorldPosition, characterInfos[i].Name, false, true);
Character spawnedCharacter = Character.Create(characterInfos[i], spawnWaypoints[i].WorldPosition, characterInfos[i].Name, isRemotePlayer: false, hasAi: true);
spawnedCharacter.TeamID = teamID;
spawnedCharacter.GiveJobItems(mainSubWaypoints[i]);
spawnedCharacter.GiveIdCardTags(mainSubWaypoints[i]);
@@ -2945,7 +2951,7 @@ namespace Barotrauma.Networking
else if (type == ChatMessageType.Radio)
{
//send to chat-linked wifi components
senderRadio.TransmitSignal(0, message, senderRadio.Item, senderCharacter, false);
senderRadio.TransmitSignal(0, message, senderRadio.Item, senderCharacter, sentFromChat: true);
}
//check which clients can receive the message and apply distance effects
@@ -3662,7 +3668,7 @@ namespace Barotrauma.Networking
public static void Log(string line, ServerLog.MessageType messageType)
{
if (GameMain.Server == null || !GameMain.Server.ServerSettings.SaveServerLogs) return;
if (GameMain.Server == null || !GameMain.Server.ServerSettings.SaveServerLogs) { return; }
GameMain.Server.ServerSettings.ServerLog.WriteLine(line, messageType);
@@ -226,6 +226,13 @@ namespace Barotrauma
clientMemories.Remove(client);
}
public void OnBallastFloraDamaged(Character character, float damage)
{
if (character == null) { return; }
float karmaChange = damage * BallastFloraKarmaIncrease;
AdjustKarma(character, karmaChange, "Damaged ballast flora");
}
// ReSharper disable once UseNegatedPatternMatching, LoopCanBeConvertedToQuery
public void OnItemTakenFromPlayer(CharacterInventory inventory, Client yoinker, Item item)
{
@@ -490,7 +490,7 @@ namespace Barotrauma.Networking
continue;
}
byte msgLength = msg.ReadByte();
int msgLength = (int)msg.ReadVariableUInt32();
IClientSerializable entity = Entity.FindEntityByID(entityID) as IClientSerializable;
@@ -499,7 +499,7 @@ namespace Barotrauma.Networking
{
if (GameSettings.VerboseLogging)
{
DebugConsole.NewMessage("Received msg " + thisEventID, Color.Red);
DebugConsole.NewMessage("Received msg " + thisEventID + ", expecting " + sender.LastSentEntityEventID, Color.Red);
}
msg.BitPosition += msgLength * 8;
}
@@ -21,7 +21,8 @@ namespace Barotrauma.Networking
msg.Write(TargetCharacter == null ? (UInt16)0 : TargetCharacter.ID);
msg.Write(TargetEntity is Entity ? (TargetEntity as Entity).ID : (UInt16)0);
msg.Write((byte)Array.IndexOf(Order.Prefab.Options, OrderOption));
if (TargetEntity is OrderTarget orderTarget)
msg.Write((byte)Order.TargetType);
if (Order.TargetType == Order.OrderTargetType.Position && TargetEntity is OrderTarget orderTarget)
{
msg.Write(true);
msg.Write(orderTarget.Position.X);
@@ -31,6 +32,10 @@ namespace Barotrauma.Networking
else
{
msg.Write(false);
if (Order.TargetType == Order.OrderTargetType.WallSection)
{
msg.Write((byte)(WallSectionIndex ?? Order.WallSectionIndex ?? 0));
}
}
}
}
@@ -39,7 +39,16 @@ namespace Barotrauma.Networking
public double UpdateTime;
public double TimeOut;
public int Retries;
public UInt64? SteamID;
private UInt64? steamId;
public UInt64? SteamID
{
get { return steamId; }
set
{
steamId = value;
Connection.SetSteamIDIfUnknown(value ?? 0);
}
}
public Int32? PasswordSalt;
public bool AuthSessionStarted;
@@ -224,7 +233,7 @@ namespace Barotrauma.Networking
case ConnectionInitialization.ContentPackageOrder:
outMsg.Write(GameMain.Server.ServerName);
var mpContentPackages = GameMain.Config.AllEnabledPackages.Where(cp => cp.HasMultiplayerIncompatibleContent).ToList();
var mpContentPackages = GameMain.Config.AllEnabledPackages.Where(cp => cp.HasMultiplayerIncompatibleContent).Reverse().ToList();
outMsg.WriteVariableUInt32((UInt32)mpContentPackages.Count);
for (int i = 0; i < mpContentPackages.Count; i++)
{
@@ -275,7 +275,7 @@ namespace Barotrauma.Networking
characterInfos[i].CurrentOrder = null;
characterInfos[i].CurrentOrderOption = null;
var character = Character.Create(characterInfos[i], shuttleSpawnPoints[i].WorldPosition, characterInfos[i].Name, !bot, bot);
var character = Character.Create(characterInfos[i], shuttleSpawnPoints[i].WorldPosition, characterInfos[i].Name, isRemotePlayer: !bot, hasAi: bot);
character.TeamID = Character.TeamType.Team1;
if (bot)
@@ -341,7 +341,7 @@ namespace Barotrauma.Networking
}
else
{
characterData.SpawnInventoryItems(character.Info, character.Inventory);
characterData.SpawnInventoryItems(character, character.Inventory);
characterData.ApplyHealthData(character.Info, character);
character.GiveIdCardTags(mainSubSpawnPoints[i]);
characterData.HasSpawned = true;