v0.11.0.9
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@@ -26,6 +26,11 @@ namespace Barotrauma
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Vector2 comparePosition = recipient.SpectatePos == null ? recipient.Character.WorldPosition : recipient.SpectatePos.Value;
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float distance = Vector2.Distance(comparePosition, WorldPosition);
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if (recipient.Character?.ViewTarget != null)
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{
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distance = Math.Min(distance, Vector2.Distance(recipient.Character.ViewTarget.WorldPosition, WorldPosition));
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}
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float priority = 1.0f - MathUtils.InverseLerp(
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NetConfig.HighPrioCharacterPositionUpdateDistance,
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NetConfig.LowPrioCharacterPositionUpdateDistance,
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