v0.11.0.9
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@@ -13,7 +13,8 @@ namespace Barotrauma.Networking
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msg.Write(TargetCharacter == null ? (UInt16)0 : TargetCharacter.ID);
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msg.Write(TargetEntity is Entity ? (TargetEntity as Entity).ID : (UInt16)0);
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msg.Write((byte)Array.IndexOf(Order.Prefab.Options, OrderOption));
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if (TargetEntity is OrderTarget orderTarget)
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msg.Write((byte)Order.TargetType);
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if (Order.TargetType == Order.OrderTargetType.Position && TargetEntity is OrderTarget orderTarget)
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{
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msg.Write(true);
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msg.Write(orderTarget.Position.X);
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@@ -23,6 +24,10 @@ namespace Barotrauma.Networking
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else
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{
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msg.Write(false);
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if (Order.TargetType == Order.OrderTargetType.WallSection)
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{
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msg.Write((byte)(WallSectionIndex ?? Order.WallSectionIndex ?? 0));
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}
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}
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}
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}
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